1. 01 10月, 2020 1 次提交
  2. 15 8月, 2020 1 次提交
  3. 07 8月, 2020 1 次提交
  4. 04 8月, 2020 1 次提交
    • D
      fuchsia: Remove dead code / break dependencies (#19396) · 12a37478
      David Worsham 提交于
      The fuchsia code around metrics and sizing was just sending this
      information through a side-channel, when the engine already had the
      information available. So, delete all of it to make future CLs simpler.
      
      Additionally, the SceneUpdateContext has many unneccesary dependencies
      re: metrics and PaintTasks. Break those to make future CLs simpler.
      
      Tested: Ran all unittests and ran workstation on Fuchsia
      BUG: 53062, 53063
      12a37478
  5. 27 6月, 2020 1 次提交
    • D
      Move fuchsia/scenic integration behind #define (#19003) · 220a8310
      David Worsham 提交于
      Additionally create "_next" permutations for all of the test binaries
      on Fuchsia, in order to test both code-paths.
      
      Using the #define follow-up CLs can also create a flutter_runner_next
      binary that does not contain any legacy integration code.
      
      BUG: 53847
      220a8310
  6. 29 5月, 2020 1 次提交
  7. 19 12月, 2019 2 次提交
  8. 12 12月, 2019 1 次提交
  9. 05 12月, 2019 1 次提交
    • D
      Wire up Opacity on Fuchsia, round 2 (#14024) · d117ac97
      David Worsham 提交于
      * Remove erroneous ChildView opacity
      
      * Wire frame metrics through contexts
      
      * Maintain layer stack inside of SceneBuilder
      
      * Remove EnsureSingleChild
      
      * Centralize system-composite and elevation logic
      
      * Wire up OpacityLayer to Scenic
      d117ac97
  10. 04 12月, 2019 3 次提交