- 01 10月, 2020 1 次提交
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由 fredlee12345678 提交于
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- 15 8月, 2020 1 次提交
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由 David Worsham 提交于
Reland #19396 with a fix for improper scale that was affecting internal tests Tested: Ran all unittests, ran internal tests, and ran workstation on Fuchsia BUG: 53062, 53063
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- 07 8月, 2020 1 次提交
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由 Zachary Anderson 提交于
This reverts commit 12a37478.
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- 04 8月, 2020 1 次提交
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由 David Worsham 提交于
The fuchsia code around metrics and sizing was just sending this information through a side-channel, when the engine already had the information available. So, delete all of it to make future CLs simpler. Additionally, the SceneUpdateContext has many unneccesary dependencies re: metrics and PaintTasks. Break those to make future CLs simpler. Tested: Ran all unittests and ran workstation on Fuchsia BUG: 53062, 53063
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- 27 6月, 2020 1 次提交
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由 David Worsham 提交于
Additionally create "_next" permutations for all of the test binaries on Fuchsia, in order to test both code-paths. Using the #define follow-up CLs can also create a flutter_runner_next binary that does not contain any legacy integration code. BUG: 53847
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- 29 5月, 2020 1 次提交
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由 Jim Graham 提交于
Choose a child more likely to remain stable from frame to frame as the target to cache in the OpacityLayer.
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- 19 12月, 2019 2 次提交
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由 Kaushik Iska 提交于
This reverts commit 6ea69a0d. On top of the revert, it reverted a commit in the PR: https://github.com/flutter/engine/pull/14024 This reverts commit ea67e5b0b930ebf552bc7dbd678a35ee6a129c39.
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由 Kaushik Iska 提交于
This reverts commit d117ac97.
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- 12 12月, 2019 1 次提交
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由 Jim Graham 提交于
Currently helps primarily on iOS when no BackdropFilter is present by lowering energy usage
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- 05 12月, 2019 1 次提交
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由 David Worsham 提交于
* Remove erroneous ChildView opacity * Wire frame metrics through contexts * Maintain layer stack inside of SceneBuilder * Remove EnsureSingleChild * Centralize system-composite and elevation logic * Wire up OpacityLayer to Scenic
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- 04 12月, 2019 3 次提交
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由 David Worsham 提交于
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由 David Worsham 提交于
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