- 02 3月, 2017 1 次提交
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- 01 3月, 2017 4 次提交
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由 Mikkel Nygaard Ravn 提交于
New concepts: FlutterMessageChannel (basic message send/receive superseding existing FlutterView methods), FlutterMethodChannel (method invocation and event streams), pluggable codecs for messages and method calls: unencoded binary, string, json, and 'standard' flutter binary encoding.
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由 Jason Simmons 提交于
Do a glFlush after creating textures on the IO thread before they are used by the GPU thread (#3456) Fixes https://github.com/flutter/flutter/issues/8431
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由 Michael Goderbauer 提交于
Bug causing roll-back #3454 has been resolved upstream in tonic.
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由 Michael Goderbauer 提交于
This reverts commit 0a7b177c. Reason: broke hot reload when using "package:" style imports for sources within the same project.
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- 28 2月, 2017 4 次提交
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由 Jason Simmons 提交于
Set the TransparentOccluder shadow flag if the color is not opaque
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由 Michael Goderbauer 提交于
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由 Michael Goderbauer 提交于
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- 25 2月, 2017 4 次提交
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由 James Robinson 提交于
This contains some fixes for Fuchsia and I'd like to keep the version of Dart used in fuchsia and flutter builds consistent. Should have no other impactful changes for Flutter.
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由 Jêrôme Poichet 提交于
Mozart ADD, REMOVE and HOVER phases were going through the default value of Blink's Cancel type, causing inconsistencies. Bug: US-157
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由 Chris Bracken 提交于
This change eliminates two previous assumptions: 1. If a Flutter view is embedded in a parent view, that the parent view controller would apply any status bar padding necessary. 2. That we should not apply padding unless the flutter view is fullscreen. A simple case where the first assumption fails to hold is a Flutter view embedded in a UINavigationController with a hidden toolbar. A simple case where the second assumption fails to hold is a view in a window whose top overlaps the status bar but isn't fullscreen.
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- 24 2月, 2017 5 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
I had added this initially as a means of making it easier to deal with OpenGL directly in Flow. However, we are moving away from dealing with the client rendering APIs directly. Instead, delegating everything to Skia. Besides, we only ever used this to log the GPU description in case of context setup failures. This has not proved to be useful so far. Also, having this in place is making it difficult to remove all dependencies on GL in Shell.
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由 Jêrôme Poichet 提交于
* New mozart input events. * Adding TODO for keyrepeat
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- 23 2月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 22 2月, 2017 2 次提交
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由 vardhan-cr 提交于
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由 Dan Rubel 提交于
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- 17 2月, 2017 5 次提交
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 James Robinson 提交于
This applies commit 88441bfc0f712ad451784851bfcf0b0cc418ad75 from the skia_rev_130a118cc68f8f9973e9572356011de378463fea branch to master so master works in the Fuchsia build again.
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由 Ryan Macnak 提交于
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- 16 2月, 2017 2 次提交
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由 Dan Rubel 提交于
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由 Jason Simmons 提交于
Previously we had passed a local generator to flow::BitmapImageCreate / SkImage::MakeFromGenerator, which takes ownership of the generator. That generator in turn referenced an SkData backed by a local vector. The result was an SkImage backed by a deleted buffer.
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- 15 2月, 2017 3 次提交
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由 xster 提交于
Merged iOS and Android font fallback mechanisms and push font discovery logic into skia
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由 Zachary Anderson 提交于
I'm not sure that this is the right way to do this, but this change causes the Observatory to come up correctly in the content handler.
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由 mattsarett 提交于
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- 14 2月, 2017 4 次提交
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由 Chinmay Garde 提交于
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由 Ryan Macnak 提交于
See issue flutter/flutter#8115
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由 James Robinson 提交于
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由 Ryan Macnak 提交于
Picks up changes to include inlined frames and line numbers in AOT stack traces.
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- 11 2月, 2017 4 次提交
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由 Chinmay Garde 提交于
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由 xster 提交于
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由 Chinmay Garde 提交于
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- 10 2月, 2017 1 次提交
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由 xster 提交于
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