- 02 4月, 2020 23 次提交
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由 skia-flutter-autoroll 提交于
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由 Dan Field 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 mikejurka 提交于
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由 George Wright 提交于
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由 George Wright 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Gary Qian 提交于
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由 liyuqian 提交于
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由 gaaclarke 提交于
Started clearing out the semantics information in Dart as well as deleting the AccessibilityBridge. (#17433)
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由 skia-flutter-autoroll 提交于
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由 stuartmorgan 提交于
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由 Dan Field 提交于
Roll Clang to v11, roll buildroot to fe13f79dce4ce9aab3209f11988d825dcf580b4a, allow newly exported symbols (#17440) * Buildroot to fe13f79dce4ce9aab3209f11988d825dcf580b4a * whitelist more symbols
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由 cjng96 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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- 01 4月, 2020 17 次提交
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由 Brian Osman 提交于
API staging is complete - these defines have been removed.
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Chinmay Garde 提交于
Fixes https://github.com/flutter/flutter/issues/18208. All Metal for iOS related work items described in https://github.com/orgs/flutter/projects/5 have been completed.
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由 skia-flutter-autoroll 提交于
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由 Chinmay Garde 提交于
If the application says there is a new texture but does not provide one, reuse the last texture. (#17437) This matches the behavior of the OpenGL backend.
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由 mikejurka 提交于
We were always scaling z by 0, instead of 1. This caused the z elevation of some layers to be 0, which was incorrect.
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由 skia-flutter-autoroll 提交于
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由 mikejurka 提交于
Now that client apps use the same elevations on Fuchsia and other platforms, shadows should look identical.
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由 skia-flutter-autoroll 提交于
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由 Robert Ancell 提交于
Matches the structure used on Windows of assuming a directory format.
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由 liyuqian 提交于
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由 Chinmay Garde 提交于
The following issues have been filed to track the handling of these enum values: * Handle the UITouchTypeIndirectPointer enum value. https://github.com/flutter/flutter/issues/53696 * Handle the UITouchPhaseRegion enum values. https://github.com/flutter/flutter/issues/53695 No change in functionality. Only makes the iOS engine build on the latest versions of Xcode and iOS SDK. The enum values cannot be used with the API_AVAILABLE macro because the buildbots have not been updated yet.
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由 Nathan Rogers 提交于
Since the trace provider hasn't been created yet, it is not possible to trace the creation of a trace provider using a TRACE_DURATION event (the trace enabled and category check will always fail). While this isn't causing any urgent problems, remove it to set a good example for other clients of tracing that might happen to reference this code.
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由 liyuqian 提交于
Make the test robust even if the json map reorders its keys.
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由 liyuqian 提交于
This PR touches variable names, class names, and file names so it's significantly more risky than its predecessor https://github.com/flutter/engine/pull/17329 Due to file name changes, this PR is expected to change the license files. We haven't rename `shell/gpu` to `shell/raster` yet. It should be optional but I think it's better to have `raster_surface_software.cc` than `gpu_surface_software.cc`.
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