- 14 8月, 2015 25 次提交
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由 Adam Barth 提交于
Currently we have a single PictureLayer that everyone draws into. A future patch will teach the system to use multiple PictureLayers.
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
Make |TracingController| platform agnostic and enable collecting traces from base and the shell view dart isolate simultaneously
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由 Viktor Lidholt 提交于
Adds sounds to demo game bundle
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由 Viktor Lidholt 提交于
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由 Chinmay Garde 提交于
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由 Viktor Lidholt 提交于
Adds rough sound support for sprites
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由 Chinmay Garde 提交于
traces from base and the shell view dart isolate simultaneously. Trace files contain samples from multiple sources and must be merged separately
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由 Adam Barth 提交于
Rename createsNewDisplayList to requiresCompositing
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由 Adam Barth 提交于
This patch prepares for introducing the compositing system by repurposing the relevant parts of the createsNewDisplayList system. This patch also removes the no-longer-relevant parts of that system.
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由 Eric Seidel 提交于
Don't claim to be a text editor
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由 Eric Seidel 提交于
http://developer.android.com/reference/android/view/View.html#onCheckIsTextEditor() says that we should return true if the "primary purpose" of the view is text editing. The keyboard still seems to work fine if we return false here (default implementation) so I'm removing this for now. Fixes https://github.com/domokit/sky_engine/issues/116 @abarth
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
Fixes issue in sprite
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由 Adam Barth 提交于
Kill sky_server by port instead of pid
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由 Adam Barth 提交于
We seem to have trouble killing sky_server by its pid. Instead, lets try killing it by looking up which process is listening on the sky_server port.
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由 mpcomplete 提交于
Fix common asserts in animation API.
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由 Adam Barth 提交于
Add PaintingContext which has-a sky.Canvas instead of is-a sky.Canvas
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由 Adam Barth 提交于
We'll need this for compositing because we need to switch out the sky.Canvas when we switch compositing layers.
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由 Matt Perry 提交于
1. We would assert if you tried to start an animation from within an animation status callback. This is a common pattern, so I fixed this assert (in Ticker._tick). 2. We would assert for animations with duration under a millisecond. Fixed. Also removed the workarounds assocated with #1.
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
sky_snapshot should work with absolute paths
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由 Adam Barth 提交于
Instead of appending the first path component, we should use it to initialize `result`. That makes this code work with absolute paths.
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- 13 8月, 2015 15 次提交
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由 Eric Seidel 提交于
Add a minimum sdk version for sky_engine
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由 Adam Barth 提交于
glFlush after inserting sync point
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由 Eric Seidel 提交于
We could update all our other versions as well if we wanted but this the only package in sky which uses sdk_ext @abarth
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由 Adam Barth 提交于
RenderBox.hitTest should do the bounds check
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由 Adam Barth 提交于
Previously we were doing the bounds testing for hit tests in the parent, but that doesn't work if the child paints at a location other than 0.0, 0.0. Now we do the bounds check in the child. This also simplifies Scaffold's hit testing. Fixes #558
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由 James Robinson 提交于
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由 Eric Seidel 提交于
Stop using workbench/packages for sky_snapshot
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由 Eric Seidel 提交于
Instead we use the packages directory which is at the same level as the BUILD.gn file. That's a bit of a broken assumption but it happens to work for all our skyx uses for now. @abarth
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由 Eric Seidel 提交于
@abarth @collinjackson
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由 Adam Barth 提交于
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由 Collin Jackson 提交于
Add support for charts to fitness app
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由 Collin Jackson 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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由 Viktor Lidholt 提交于
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