- 05 8月, 2015 27 次提交
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由 Hans Muller 提交于
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由 Eric Seidel 提交于
Fix skydoc to work again
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由 Eric Seidel 提交于
@abarth
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由 James Robinson 提交于
Remove unused CSSMatrix files
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由 mpcomplete 提交于
When animating, use the same curve until it completes.
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由 Matt Perry 提交于
This ensures we don't run into discontinuities when reversing an animation halfway through. I refactored AnimationValue to have knowledge of the reverse curves and intervals.
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由 James Robinson 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
Rename widgets/widget.dart to widgets/framework.dart
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由 Adam Barth 提交于
It was confusing to have both widget.dart and widgets.dart
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由 Jim Beveridge 提交于
Make sky_tool much more user-friendly.
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由 Adam Barth 提交于
Switch the default whitespace mode to pre-line
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由 Adam Barth 提交于
This mode will preserve new lines, allow breaks, but collapse whitespace. That means whitespace at the start of lines will be collapsed.
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由 James Robinson 提交于
Add RenderToggleable base and use in Switch and Checkbox
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由 James Robinson 提交于
This refactors Checkbox to own a RenderObject similar to how Switch was refactored in https://github.com/domokit/sky_engine/pull/376 and extracts common functionality for toggleable renderers into a base class. Switch and Checkbox's render objects derive from this base class to add their own custom painting and theming logic.
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由 Jim Beveridge 提交于
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由 Jim Beveridge 提交于
B=Fixes #187
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由 Eric Seidel 提交于
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由 Viktor Lidholt 提交于
First pass on sprite 3D node
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
Fixes path in SerializePicture call
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
Optimizes drawing performance in sprites
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
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由 Adam Barth 提交于
Enable GrLayerHoister optimizations in Skia
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由 Adam Barth 提交于
Turns out we weren't passing kComputeSaveLayerInfo_RecordFlag, which meant we weren't computing the information necessary for the GrLayerHoister in Skia to do its work. This CL makes demo_launcher scrolling 3x faster on a Nexus 5.
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- 04 8月, 2015 13 次提交
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由 James Robinson 提交于
Teach event system about disposition and make 'consumed' disposition …
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由 Viktor Lidholt 提交于
Refactors the sprite matrix handling to do most calculations in Dart
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由 James Robinson 提交于
This introduces the notion of event disposition and allows event targets (widgets and render objects) to consume events that should not be processed further. This is needed by the Switch component in the Drawer in the stocks example. The Switch is embedded in a DrawerItem. The Switch handles the gesture tap event to toggle its state and should handle pointer events to allow swiping and draw its own radial reaction. The DrawerItem also handles gesture taps to allow toggling the switch value when tapping anywhere on the drawer and to draw its own ink splash. When tapping on the switch, both the switch's render object and the DrawerItem's listener are in the event dispatch path. The Switch needs to signal in some fashion that it consumed the event so the DrawerItem does not also try to toggle the switch's state.
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由 Viktor Lidholt 提交于
Refactors the sprite matrix handling to do most calculations in Dart, minimizes the number of calls down to Skia
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由 Adam Barth 提交于
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由 Viktor Lidholt 提交于
Refactors matrix handling in sprites
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由 Viktor Lidholt 提交于
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由 Adam Barth 提交于
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由 Adam Barth 提交于
This file was deleted.
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由 Ian Fischer 提交于
Avoid crashing when building an app without an app.skyx file in DEBUG mode.
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由 Ian Fischer 提交于
app.skyx file in DEBUG mode.
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由 mpcomplete 提交于
Fix failing test card_collection.dart
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由 Matt Perry 提交于
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