- 04 8月, 2015 1 次提交
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由 Ian Fischer 提交于
directory on the device. This work is to support a workflow where developers testing on an iOS device will automatically see their app updates as they change their Sky code. Currently this works by using the ios-deploy tool: $ ios-deploy --bundle_id 'org.domokit.sky.game' --upload out/ios_Debug/game_app.app/app.skyx --to Documents/app.skyx Upcoming commits will incorporate this into skytool.
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- 31 7月, 2015 8 次提交
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由 Eric Seidel 提交于
@chinmaygarde
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由 Adam Barth 提交于
We need a way for developers to use release builds in checked mode. Progress on #400
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由 Chinmay Garde 提交于
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由 Eric Seidel 提交于
@abarth
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由 Eric Seidel 提交于
@abarth
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由 Adam Barth 提交于
Apparently this can cause a crash when when we try to render an emoji at a different size than the emoji font's native bitmap size. I'm not sure how to reproduce the issue. I'll ask Hixie when he gets back. Currently we just use regular memory. In the future, we should actually use discarable memory. Fixes #203
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由 Eric Seidel 提交于
This was likely a race which caused occasional timeouts. R=abarth@google.com
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由 Adam Barth 提交于
Also, make the initialization order the same on every platform.
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- 30 7月, 2015 4 次提交
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由 Eric Seidel 提交于
The previous implementation would (silently) delete any previous ServiceProviderImpl which would close all open mojo pipes. This would manfiest in the mojo:network_service never responding to Dart's request for loads. This mostly fixes issue #256, however there still appears to be a separate display-only race, which may be related to issue #52. R=abarth@google.com
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由 Adam Barth 提交于
It was looking for the wrong executable name.
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
Now we actually use the vsync signal to trigger work. Previously, we'd hit the pipeline depth limit too early and fall back to swap buffers-triggered rendering. Also, rename Vsync to VSync on recommendation from jamesr.
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- 29 7月, 2015 13 次提交
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由 Adam Barth 提交于
Instead of using back pressure from swap buffers to drive the engine, this patch using the vsync signal from the Android framework. We still respect back pressure from swap buffers if we get too far ahead.
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
Previously, there was a race condition whereby we could end up with three requests in the pipeline. Now we update the number of outstanding requests synchronously, which avoids the race.
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由 Eric Seidel 提交于
On iOS as soon as a gesture recognizer takes over it cancels all outstanding touches. R=@abarth
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由 Adam Barth 提交于
This DCHECK is triggering due to my recent change. Remove it while I debug.
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由 Adam Barth 提交于
Previously, we weren't overlapping any work between the UI and the GPU threads because each waited for the other to finish. After this patch, we now have a pipeline depth of 2, which means we can be working on two frames at once, one for each thread. In the future, we should dynamically adjust the pipeline depth.
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Eric Seidel 提交于
@chinmaygarde
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由 Adam Barth 提交于
This patch moves us back to compressing assets in APKs. We lost compression when we updated Chromium recently. This brings typical Sky APKs down to 7.2MB. Fixes #134
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由 Eric Seidel 提交于
We still have a few tests failing, I believe due to different font metrics. Otherwise this works! R=abarth@google.com
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- 28 7月, 2015 4 次提交
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由 Tony Gentilcore 提交于
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
This patch contains some minor improvements to the network service: - We now cache the connection to the network service so we don't need to spin it up for each request. - We now manage the lifetime of NetworkServiceImpl in the same way as other services. Also, update the workbench sky_tools dependency to the latest version.
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由 Chinmay Garde 提交于
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- 24 7月, 2015 2 次提交
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由 Ian Fischer 提交于
Sky app in the simulator.
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由 Adam Barth 提交于
This CL introduces a SkyShell.apk that is separate from the SkyDemo.apk that we upload to the store to show our demos. The SkyShell.apk is just an empty shell that can run Sky applications on Android.
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- 22 7月, 2015 1 次提交
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由 Chinmay Garde 提交于
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- 21 7月, 2015 1 次提交
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由 Chinmay Garde 提交于
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- 17 7月, 2015 3 次提交
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由 Adam Barth 提交于
- Add missing dependencies caught by gn's new stricter checker - Update opentype code to use new OTS API. This code is updated from HEAD Blink. - Add base dependency to wtf to avoid redefining marcos from base/macros.h - Update callers of various base string utility functions to use base namespace.
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由 Eric Seidel 提交于
R=abarth@google.com
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由 Collin Jackson 提交于
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