- 26 3月, 2020 5 次提交
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由 Ferhat 提交于
* Switch ui.window.devicePixelRatio to browser dpi * Add integration test for multi res image loading * Update cirrus for new integration test * update canvas golden test root transform * Update compositing golden test with dpr transform
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Mouad Debbar 提交于
This folder is generated by the integration test manager.
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- 25 3月, 2020 18 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Kaushik Iska 提交于
This lets us measure stats on when the frame was scheduled to be rendered vs when it finished rasterizing. Note: This isn't propagated to the FrameTimings struct yet, that is to be followed.
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由 liyuqian 提交于
Rename GPU to raster thread in PerformanceOverlay and update goldens.
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由 skia-flutter-autoroll 提交于
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由 Emmanuel Garcia 提交于
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由 Gary Qian 提交于
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由 Nurhan Turgut 提交于
* use web drivers as a library only. do not fetch/clone web_installers * fixing comments * addressing reviewer comments * adding a trim to output. otherwise last fails
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Robert Ancell 提交于
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由 Chinmay Garde 提交于
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- 24 3月, 2020 17 次提交
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 skia-flutter-autoroll 提交于
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由 Chinmay Garde 提交于
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由 skia-flutter-autoroll 提交于
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由 mikejurka 提交于
* [fuchsia] Add labels to Scenic nodes. * [fuchsia] Skip creating Scenic nodes for identity Transforms. * [fuchsia] Assign elevation to Scenic nodes based on paint order. * [fuchsia] Create Scenic OpacityNodes at leaf nodes. * [fuchsia] Composite PhysicalShapeLayers using Skia, except when they need to float above child views. In that case, they will still need to be pulled into separate Scenic nodes to be composited on top of the child view[s]. * [fuchsia] Add tests for Fuchsia-specific layer behavior. Inspect commands going to Scenic and make sure they match what is expected. Also, restructure code to need less member variables, and other cleanups based on review feedback.
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由 skia-flutter-autoroll 提交于
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由 Mouad Debbar 提交于
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由 skia-flutter-autoroll 提交于
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由 gaaclarke 提交于
Removed a text input trait that causes VoiceOver to be incorrect when tapping a text input. (#17203)
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由 gaaclarke 提交于
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由 skia-flutter-autoroll 提交于
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由 stuartmorgan 提交于
This is a step toward aligning the API with macOS, and will make it easier to add the precompiled library later for release mode (since it can just be added to the project directory, without any code changes required for wrapper clients). At the C API, uses a struct instead of individual arguments, mirroring a change that was already made on the Linux side to make the C API cleaner. Functional changes in addition to the restructuring: adds relative path support, as was recently added for GLFW Uses wstring, rather than string, for paths; the conversion to UTF-8 is actually a potential problem on Windows, so pushing it into the embedding allows us the possibility of removing it later (if we can figure out a good solution at the embedder.h layer) without API breakage. The old APIs used by the standard runner are left in place for now to avoid breaking the template on an engine roll. Once the framework template has been updated, the old API paths will be removed.
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由 gaaclarke 提交于
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