- 02 2月, 2017 1 次提交
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由 Chinmay Garde 提交于
* [iOS] Ensure FlutterMain is called before interacting with the engine in any way. * Licenses
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- 29 11月, 2016 1 次提交
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由 Todd Volkert 提交于
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- 23 11月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 29 10月, 2016 1 次提交
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由 Adam Barth 提交于
We no longer use mojom to transport messages. We still use the Mojo EDK to spin the event loop, however.
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- 24 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell. * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing). * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed. * GPU subcomponent has been updated make it more suitable for Vulkan integration. * The GLFW backend has been resurrected.
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- 10 8月, 2016 1 次提交
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由 Adam Barth 提交于
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- 27 5月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 07 5月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 04 5月, 2016 1 次提交
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由 Adam Barth 提交于
After this patch, main_ios.mm now consumes Flutter.framework via public APIs. This patch prepares us to move Flutter on iOS over to consuming Flutter.framework as a binary artifact.
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- 29 4月, 2016 1 次提交
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由 Adam Barth 提交于
All the headers for Flutter.framework are now in framework/Headers and all the source files for Flutter.framework are now in framework/Source. Previously it was unclear that FlutterAppDelegate and main_ios.mm weren't part of Flutter.framework. (They still build as part of the framework, but that's something I'll fix in a later patch.)
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- 29 3月, 2016 1 次提交
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由 Adam Barth 提交于
SkyShell now supports --packages instead of --package-root.
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- 26 3月, 2016 2 次提交
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由 Chinmay Garde 提交于
Also fixes an issue where a error would get logged even though loading from the precompiled application bundle was successful.
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由 Chinmay Garde 提交于
If called via `bundleWithIdentifier:` the bundle may not have been loaded. This makes it explicit.
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- 18 3月, 2016 1 次提交
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由 Chinmay Garde 提交于
Also cleans up the messages when errors occur in both modes. I have also made the API a lot simpler and moved more of the extraneous stuff out of public. Only FlutterViewController and the Dart project configuration are publically available.
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