- 15 8月, 2015 9 次提交
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由 Adam Barth 提交于
We used to do this in the SkPicture, but it's simpler to do it in the rasterizer now that we're using multiple SkPictures in Dart.
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由 Adam Barth 提交于
Separate the notions of offset and size in compositing
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由 Adam Barth 提交于
Separating these notions makes them easier to work with because offset is relative to the parent layer whereas size is intrinsic to the layer itself. This patch fixes the underpainting bugs when compositing the stocks example.
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由 Adam Barth 提交于
Generalize _cleanRelayoutSubtreeRootChildren into visitChildren
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由 Adam Barth 提交于
This generalization will let us implement other alogorithims that need to walk the RenderObject tree.
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由 Adam Barth 提交于
Remove stray reference to Typeface
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由 mpcomplete 提交于
Add a ValueAnimation helper class for AnimationPerfomance.
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由 Adam Barth 提交于
Fix analyzer warnings
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由 Adam Barth 提交于
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- 14 8月, 2015 31 次提交
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由 Adam Barth 提交于
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由 Collin Jackson 提交于
Roll back drawText Canvas support; we are instead going to refactor RenderParagraph into ParagraphPainter
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由 Viktor Lidholt 提交于
Updates to game sound API
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由 Adam Barth 提交于
Add a compositing step to the lifecycle
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由 Adam Barth 提交于
Now we have the ability to draw multiple PictureLayers. We still squash all the pictures together into a single SkPicture for simplicity. In the future, we'll submit them to C++ separately and composite them on the GPU thread.
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由 Hans Muller 提交于
Adds CicularProgressIndicator and LinearProgressIndicator Setting a ProgressIndicator's value to null (the default) makes it an "indeterminate progress" or activity indicator. The indeterminate animations for both kinds of progress bars are essentially the same and wrong vis the Material Design spec, http://www.google.com/design/spec/components/progress-activity.html. I'll improve conformity with the visual design in a future CL.
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由 Hans Muller 提交于
Setting a ProgressIndicator's value to null (the default) makes it an "indeterminate progress" or activity indicator. The indeterminate animations for both kinds of progress bars are essentially the same and wrong vis the Material Design spec, http://www.google.com/design/spec/components/progress-activity.html. I'll improve conformity with the visual design in a future CL.
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由 Adam Barth 提交于
Expose longpress and showpress in Listener
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
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由 Viktor Lidholt 提交于
Removes the ability to jump to different positions in sound effects (this isn't supported on Android)
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由 Adam Barth 提交于
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由 Adam Barth 提交于
Fixed a typo in the widget tutorial.
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由 P.Y. Laligand 提交于
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由 Adam Barth 提交于
Switch painting over to using PictureLayer
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由 Matt Perry 提交于
Used for AnimationPerformance with a single AnimatedValue<T> variable.
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由 Adam Barth 提交于
Currently we have a single PictureLayer that everyone draws into. A future patch will teach the system to use multiple PictureLayers.
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
Make |TracingController| platform agnostic and enable collecting traces from base and the shell view dart isolate simultaneously
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由 Viktor Lidholt 提交于
Adds sounds to demo game bundle
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由 Viktor Lidholt 提交于
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由 Chinmay Garde 提交于
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由 Viktor Lidholt 提交于
Adds rough sound support for sprites
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由 Chinmay Garde 提交于
traces from base and the shell view dart isolate simultaneously. Trace files contain samples from multiple sources and must be merged separately
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由 Adam Barth 提交于
Rename createsNewDisplayList to requiresCompositing
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由 Adam Barth 提交于
This patch prepares for introducing the compositing system by repurposing the relevant parts of the createsNewDisplayList system. This patch also removes the no-longer-relevant parts of that system.
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由 Eric Seidel 提交于
Don't claim to be a text editor
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由 Eric Seidel 提交于
http://developer.android.com/reference/android/view/View.html#onCheckIsTextEditor() says that we should return true if the "primary purpose" of the view is text editing. The keyboard still seems to work fine if we return false here (default implementation) so I'm removing this for now. Fixes https://github.com/domokit/sky_engine/issues/116 @abarth
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