未验证 提交 fafccf8a 编写于 作者: E Emmanuel Garcia 提交者: GitHub

Refactor AndroidContextGL, AndroidSurface and AndroidSurfaceGL (#18670)

上级 e87a05fb
......@@ -645,6 +645,8 @@ FILE: ../../../flutter/shell/gpu/gpu_surface_vulkan.h
FILE: ../../../flutter/shell/gpu/gpu_surface_vulkan_delegate.cc
FILE: ../../../flutter/shell/gpu/gpu_surface_vulkan_delegate.h
FILE: ../../../flutter/shell/platform/android/AndroidManifest.xml
FILE: ../../../flutter/shell/platform/android/android_context.cc
FILE: ../../../flutter/shell/platform/android/android_context.h
FILE: ../../../flutter/shell/platform/android/android_context_gl.cc
FILE: ../../../flutter/shell/platform/android/android_context_gl.h
FILE: ../../../flutter/shell/platform/android/android_environment_gl.cc
......
......@@ -23,6 +23,8 @@ shared_library("flutter_shell_native") {
sources = [
"$root_build_dir/flutter_icu/icudtl.o",
"android_context.cc",
"android_context.h",
"android_context_gl.cc",
"android_context_gl.h",
"android_environment_gl.cc",
......
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/android/android_context.h"
#include "flutter/shell/platform/android/android_context_gl.h"
#include "flutter/shell/platform/android/android_environment_gl.h"
namespace flutter {
std::shared_ptr<AndroidContext> CreateContextGL() {
auto context_gl = std::make_shared<AndroidContextGL>(
AndroidRenderingAPI::kOpenGLES,
fml::MakeRefCounted<AndroidEnvironmentGL>());
FML_CHECK(context_gl->IsValid()) << "Could not create an Android context GL.";
return context_gl;
}
AndroidContext::AndroidContext(AndroidRenderingAPI rendering_api)
: rendering_api_(rendering_api) {}
AndroidContext::~AndroidContext() = default;
AndroidRenderingAPI AndroidContext::RenderingApi() const {
return rendering_api_;
}
std::shared_ptr<AndroidContext> AndroidContext::Create(
AndroidRenderingAPI rendering_api) {
if (rendering_api == AndroidRenderingAPI::kOpenGLES) {
return CreateContextGL();
}
return std::make_shared<AndroidContext>(rendering_api);
}
} // namespace flutter
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_H_
#define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_H_
#include "flutter/fml/macros.h"
#include "flutter/fml/memory/ref_counted.h"
#include "flutter/fml/memory/ref_ptr.h"
#include "flutter/shell/common/platform_view.h"
namespace flutter {
enum class AndroidRenderingAPI {
kSoftware,
kOpenGLES,
kVulkan,
};
//------------------------------------------------------------------------------
/// @brief Holds state that is shared across Android surfaces.
///
class AndroidContext {
public:
AndroidContext(AndroidRenderingAPI rendering_api);
~AndroidContext();
static std::shared_ptr<AndroidContext> Create(
AndroidRenderingAPI rendering_api);
AndroidRenderingAPI RenderingApi() const;
private:
const AndroidRenderingAPI rendering_api_;
FML_DISALLOW_COPY_AND_ASSIGN(AndroidContext);
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_H_
......@@ -105,62 +105,21 @@ static bool TeardownContext(EGLDisplay display, EGLContext context) {
return true;
}
static bool TeardownSurface(EGLDisplay display, EGLSurface surface) {
if (surface != EGL_NO_SURFACE) {
return eglDestroySurface(display, surface) == EGL_TRUE;
}
return true;
}
// For onscreen rendering.
bool AndroidContextGL::CreateWindowSurface(
fml::RefPtr<AndroidNativeWindow> window) {
// The configurations are only required when dealing with extensions or VG.
// We do neither.
window_ = std::move(window);
EGLDisplay display = environment_->Display();
const EGLint attribs[] = {EGL_NONE};
surface_ = eglCreateWindowSurface(
display, config_,
reinterpret_cast<EGLNativeWindowType>(window_->handle()), attribs);
return surface_ != EGL_NO_SURFACE;
}
// For offscreen rendering.
bool AndroidContextGL::CreatePBufferSurface() {
// We only ever create pbuffer surfaces for background resource loading
// contexts. We never bind the pbuffer to anything.
EGLDisplay display = environment_->Display();
const EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
surface_ = eglCreatePbufferSurface(display, config_, attribs);
return surface_ != EGL_NO_SURFACE;
}
AndroidContextGL::AndroidContextGL(fml::RefPtr<AndroidEnvironmentGL> env,
const AndroidContextGL* share_context)
: environment_(env),
window_(nullptr),
config_(nullptr),
surface_(EGL_NO_SURFACE),
context_(EGL_NO_CONTEXT),
valid_(false) {
AndroidContextGL::AndroidContextGL(
AndroidRenderingAPI rendering_api,
fml::RefPtr<AndroidEnvironmentGL> environment)
: AndroidContext(AndroidRenderingAPI::kOpenGLES),
environment_(environment),
config_(nullptr) {
if (!environment_->IsValid()) {
FML_LOG(ERROR) << "Could not create an Android GL environment.";
return;
}
bool success = false;
// Choose a valid configuration.
std::tie(success, config_) = ChooseEGLConfiguration(environment_->Display());
if (!success) {
FML_LOG(ERROR) << "Could not choose an EGL configuration.";
LogLastEGLError();
......@@ -168,19 +127,18 @@ AndroidContextGL::AndroidContextGL(fml::RefPtr<AndroidEnvironmentGL> env,
}
// Create a context for the configuration.
std::tie(success, context_) = CreateContext(
environment_->Display(), config_,
share_context != nullptr ? share_context->context_ : EGL_NO_CONTEXT);
std::tie(success, context_) =
CreateContext(environment_->Display(), config_, EGL_NO_CONTEXT);
if (!success) {
FML_LOG(ERROR) << "Could not create an EGL context";
LogLastEGLError();
return;
}
if (!this->CreatePBufferSurface()) {
FML_LOG(ERROR) << "Could not create the EGL surface.";
std::tie(success, resource_context_) =
CreateContext(environment_->Display(), config_, context_);
if (!success) {
FML_LOG(ERROR) << "Could not create an EGL resource context";
LogLastEGLError();
return;
}
......@@ -196,13 +154,34 @@ AndroidContextGL::~AndroidContextGL() {
LogLastEGLError();
}
if (!TeardownSurface(environment_->Display(), surface_)) {
FML_LOG(ERROR)
<< "Could not tear down the EGL surface. Possible resource leak.";
if (!TeardownContext(environment_->Display(), resource_context_)) {
FML_LOG(ERROR) << "Could not tear down the EGL resource context. Possible "
"resource leak.";
LogLastEGLError();
}
}
EGLSurface AndroidContextGL::CreateOnscreenSurface(
fml::RefPtr<AndroidNativeWindow> window) const {
EGLDisplay display = environment_->Display();
const EGLint attribs[] = {EGL_NONE};
return eglCreateWindowSurface(
display, config_, reinterpret_cast<EGLNativeWindowType>(window->handle()),
attribs);
}
EGLSurface AndroidContextGL::CreateOffscreenSurface() const {
// We only ever create pbuffer surfaces for background resource loading
// contexts. We never bind the pbuffer to anything.
EGLDisplay display = environment_->Display();
const EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
return eglCreatePbufferSurface(display, config_, attribs);
}
fml::RefPtr<AndroidEnvironmentGL> AndroidContextGL::Environment() const {
return environment_;
}
......@@ -211,8 +190,8 @@ bool AndroidContextGL::IsValid() const {
return valid_;
}
bool AndroidContextGL::MakeCurrent() {
if (eglMakeCurrent(environment_->Display(), surface_, surface_, context_) !=
bool AndroidContextGL::MakeCurrent(EGLSurface& surface) {
if (eglMakeCurrent(environment_->Display(), surface, surface, context_) !=
EGL_TRUE) {
FML_LOG(ERROR) << "Could not make the context current";
LogLastEGLError();
......@@ -221,6 +200,16 @@ bool AndroidContextGL::MakeCurrent() {
return true;
}
bool AndroidContextGL::ResourceMakeCurrent(EGLSurface& surface) {
if (eglMakeCurrent(environment_->Display(), surface, surface,
resource_context_) != EGL_TRUE) {
FML_LOG(ERROR) << "Could not make the context current";
LogLastEGLError();
return false;
}
return true;
}
bool AndroidContextGL::ClearCurrent() {
if (eglGetCurrentContext() != context_) {
return true;
......@@ -234,18 +223,17 @@ bool AndroidContextGL::ClearCurrent() {
return true;
}
bool AndroidContextGL::SwapBuffers() {
bool AndroidContextGL::SwapBuffers(EGLSurface& surface) {
TRACE_EVENT0("flutter", "AndroidContextGL::SwapBuffers");
return eglSwapBuffers(environment_->Display(), surface_);
return eglSwapBuffers(environment_->Display(), surface);
}
SkISize AndroidContextGL::GetSize() {
SkISize AndroidContextGL::GetSize(EGLSurface& surface) {
EGLint width = 0;
EGLint height = 0;
if (!eglQuerySurface(environment_->Display(), surface_, EGL_WIDTH, &width) ||
!eglQuerySurface(environment_->Display(), surface_, EGL_HEIGHT,
&height)) {
if (!eglQuerySurface(environment_->Display(), surface, EGL_WIDTH, &width) ||
!eglQuerySurface(environment_->Display(), surface, EGL_HEIGHT, &height)) {
FML_LOG(ERROR) << "Unable to query EGL surface size";
LogLastEGLError();
return SkISize::Make(0, 0);
......@@ -253,22 +241,11 @@ SkISize AndroidContextGL::GetSize() {
return SkISize::Make(width, height);
}
bool AndroidContextGL::Resize(const SkISize& size) {
if (size == GetSize()) {
return true;
}
ClearCurrent();
TeardownSurface(environment_->Display(), surface_);
if (!this->CreateWindowSurface(window_)) {
FML_LOG(ERROR) << "Unable to create EGL window surface on resize.";
return false;
bool AndroidContextGL::TeardownSurface(EGLSurface& surface) {
if (surface != EGL_NO_SURFACE) {
return eglDestroySurface(environment_->Display(), surface) == EGL_TRUE;
}
MakeCurrent();
return true;
}
......
......@@ -9,47 +9,111 @@
#include "flutter/fml/memory/ref_counted.h"
#include "flutter/fml/memory/ref_ptr.h"
#include "flutter/shell/common/platform_view.h"
#include "flutter/shell/platform/android/android_context.h"
#include "flutter/shell/platform/android/android_environment_gl.h"
#include "flutter/shell/platform/android/android_native_window.h"
#include "third_party/skia/include/core/SkSize.h"
namespace flutter {
class AndroidContextGL : public fml::RefCountedThreadSafe<AndroidContextGL> {
//------------------------------------------------------------------------------
/// The Android context is used by `AndroidSurfaceGL` to create and manage
/// EGL surfaces.
///
/// This context binds `EGLContext` to the current rendering thread and to the
/// draw and read `EGLSurface`s.
///
class AndroidContextGL : public AndroidContext {
public:
bool CreateWindowSurface(fml::RefPtr<AndroidNativeWindow> window);
AndroidContextGL(AndroidRenderingAPI rendering_api,
fml::RefPtr<AndroidEnvironmentGL> environment);
bool CreatePBufferSurface();
~AndroidContextGL();
//----------------------------------------------------------------------------
/// @brief Allocates an new EGL window surface that is used for on-screen
/// pixels.
///
/// @attention Consumers must tear down the surface by calling
/// `AndroidContextGL::TeardownSurface`.
///
/// @return The window surface.
///
EGLSurface CreateOnscreenSurface(
fml::RefPtr<AndroidNativeWindow> window) const;
//----------------------------------------------------------------------------
/// @brief Allocates an 1x1 pbuffer surface that is used for making the
/// offscreen current for texture uploads.
///
/// @attention Consumers must tear down the surface by calling
/// `AndroidContextGL::TeardownSurface`.
///
/// @return The pbuffer surface.
///
EGLSurface CreateOffscreenSurface() const;
//----------------------------------------------------------------------------
/// @return The Android environment that contains a reference to the
/// display.
///
fml::RefPtr<AndroidEnvironmentGL> Environment() const;
//----------------------------------------------------------------------------
/// @return Whether the current context is valid. That is, if the EGL
/// contexts
/// were successfully created.
///
bool IsValid() const;
bool MakeCurrent();
//----------------------------------------------------------------------------
/// @return Whether the current context was successfully clear.
///
bool ClearCurrent();
bool SwapBuffers();
SkISize GetSize();
bool Resize(const SkISize& size);
//----------------------------------------------------------------------------
/// @brief Binds the EGLContext context to the current rendering thread
/// and to the draw and read surface.
///
/// @return Whether the surface was made current.
///
bool MakeCurrent(EGLSurface& surface);
//----------------------------------------------------------------------------
/// @brief Binds the resource EGLContext context to the current rendering
/// thread and to the draw and read surface.
///
/// @return Whether the surface was made current.
///
bool ResourceMakeCurrent(EGLSurface& surface);
//----------------------------------------------------------------------------
/// @brief This only applies to on-screen surfaces such as those created
/// by `AndroidContextGL::CreateOnscreenSurface`.
///
/// @return Whether the EGL surface color buffer was swapped.
///
bool SwapBuffers(EGLSurface& surface);
//----------------------------------------------------------------------------
/// @return The size of an `EGLSurface`.
///
SkISize GetSize(EGLSurface& surface);
//----------------------------------------------------------------------------
/// @brief Destroys an `EGLSurface`.
///
/// @return Whether the surface was destroyed.
///
bool TeardownSurface(EGLSurface& surface);
private:
fml::RefPtr<AndroidEnvironmentGL> environment_;
fml::RefPtr<AndroidNativeWindow> window_;
EGLConfig config_;
EGLSurface surface_;
EGLContext context_;
bool valid_;
AndroidContextGL(fml::RefPtr<AndroidEnvironmentGL> env,
const AndroidContextGL* share_context = nullptr);
~AndroidContextGL();
EGLContext resource_context_;
bool valid_ = false;
FML_FRIEND_MAKE_REF_COUNTED(AndroidContextGL);
FML_FRIEND_REF_COUNTED_THREAD_SAFE(AndroidContextGL);
FML_DISALLOW_COPY_AND_ASSIGN(AndroidContextGL);
};
......
......@@ -15,19 +15,24 @@
namespace flutter {
std::unique_ptr<AndroidSurface> AndroidSurface::Create(
bool use_software_rendering) {
if (use_software_rendering) {
auto software_surface = std::make_unique<AndroidSurfaceSoftware>();
return software_surface->IsValid() ? std::move(software_surface) : nullptr;
}
std::shared_ptr<AndroidContext> android_context) {
std::unique_ptr<AndroidSurface> surface;
switch (android_context->RenderingApi()) {
case AndroidRenderingAPI::kSoftware:
surface = std::make_unique<AndroidSurfaceSoftware>();
break;
case AndroidRenderingAPI::kOpenGLES:
surface = std::make_unique<AndroidSurfaceGL>(android_context);
break;
case AndroidRenderingAPI::kVulkan:
#if SHELL_ENABLE_VULKAN
auto vulkan_surface = std::make_unique<AndroidSurfaceVulkan>();
return vulkan_surface->IsValid() ? std::move(vulkan_surface) : nullptr;
#else // SHELL_ENABLE_VULKAN
auto gl_surface = std::make_unique<AndroidSurfaceGL>();
return gl_surface->IsOffscreenContextValid() ? std::move(gl_surface)
: nullptr;
surface = std::make_unique<AndroidSurfaceVulkan>();
#endif // SHELL_ENABLE_VULKAN
break;
}
FML_CHECK(surface);
return surface->IsValid() ? std::move(surface) : nullptr;
;
}
AndroidSurface::~AndroidSurface() = default;
......
......@@ -12,6 +12,7 @@
#include "flutter/fml/platform/android/jni_weak_ref.h"
#include "flutter/shell/common/platform_view.h"
#include "flutter/shell/common/surface.h"
#include "flutter/shell/platform/android/android_context.h"
#include "flutter/shell/platform/android/android_native_window.h"
#include "third_party/skia/include/core/SkSize.h"
......@@ -19,7 +20,8 @@ namespace flutter {
class AndroidSurface {
public:
static std::unique_ptr<AndroidSurface> Create(bool use_software_rendering);
static std::unique_ptr<AndroidSurface> Create(
std::shared_ptr<AndroidContext> android_context);
virtual ~AndroidSurface();
......@@ -27,9 +29,10 @@ class AndroidSurface {
virtual void TeardownOnScreenContext() = 0;
virtual std::unique_ptr<Surface> CreateGPUSurface() = 0;
virtual std::unique_ptr<Surface> CreateGPUSurface(
GrContext* gr_context = nullptr) = 0;
virtual bool OnScreenSurfaceResize(const SkISize& size) const = 0;
virtual bool OnScreenSurfaceResize(const SkISize& size) = 0;
virtual bool ResourceContextMakeCurrent() = 0;
......
......@@ -11,120 +11,113 @@
namespace flutter {
static fml::RefPtr<AndroidContextGL> CreateResourceLoadingContext() {
auto environment = fml::MakeRefCounted<AndroidEnvironmentGL>();
if (!environment->IsValid()) {
return nullptr;
AndroidSurfaceGL::AndroidSurfaceGL(
std::shared_ptr<AndroidContext> android_context)
: native_window_(nullptr),
onscreen_surface_(nullptr),
offscreen_surface_(nullptr) {
android_context_ =
std::static_pointer_cast<AndroidContextGL>(android_context);
// Acquire the offscreen surface.
offscreen_surface_ = android_context_->CreateOffscreenSurface();
if (offscreen_surface_ == EGL_NO_SURFACE) {
offscreen_surface_ = nullptr;
}
auto context = fml::MakeRefCounted<AndroidContextGL>(environment);
if (!context->IsValid()) {
return nullptr;
}
return context;
external_view_embedder_ = std::make_unique<AndroidExternalViewEmbedder>();
}
AndroidSurfaceGL::AndroidSurfaceGL() {
// Acquire the offscreen context.
offscreen_context_ = CreateResourceLoadingContext();
if (!offscreen_context_ || !offscreen_context_->IsValid()) {
offscreen_context_ = nullptr;
AndroidSurfaceGL::~AndroidSurfaceGL() {
if (offscreen_surface_) {
android_context_->TeardownSurface(offscreen_surface_);
offscreen_surface_ = nullptr;
}
if (onscreen_surface_) {
android_context_->TeardownSurface(onscreen_surface_);
onscreen_surface_ = nullptr;
}
external_view_embedder_ = std::make_unique<AndroidExternalViewEmbedder>();
}
AndroidSurfaceGL::~AndroidSurfaceGL() = default;
void AndroidSurfaceGL::TeardownOnScreenContext() {
android_context_->ClearCurrent();
}
bool AndroidSurfaceGL::IsOffscreenContextValid() const {
return offscreen_context_ && offscreen_context_->IsValid();
bool AndroidSurfaceGL::IsValid() const {
return offscreen_surface_ && android_context_->IsValid();
}
void AndroidSurfaceGL::TeardownOnScreenContext() {
if (onscreen_context_) {
onscreen_context_->ClearCurrent();
std::unique_ptr<Surface> AndroidSurfaceGL::CreateGPUSurface(
GrContext* gr_context) {
if (gr_context) {
return std::make_unique<GPUSurfaceGL>(sk_ref_sp(gr_context), this, true);
}
onscreen_context_ = nullptr;
return std::make_unique<GPUSurfaceGL>(this, true);
}
bool AndroidSurfaceGL::IsValid() const {
if (!onscreen_context_ || !offscreen_context_) {
return false;
}
bool AndroidSurfaceGL::OnScreenSurfaceResize(const SkISize& size) {
FML_DCHECK(IsValid());
FML_DCHECK(onscreen_surface_);
FML_DCHECK(native_window_);
return onscreen_context_->IsValid() && offscreen_context_->IsValid();
}
if (size == android_context_->GetSize(onscreen_surface_)) {
return true;
}
std::unique_ptr<Surface> AndroidSurfaceGL::CreateGPUSurface() {
auto surface = std::make_unique<GPUSurfaceGL>(this, true);
return surface->IsValid() ? std::move(surface) : nullptr;
}
android_context_->ClearCurrent();
android_context_->TeardownSurface(onscreen_surface_);
bool AndroidSurfaceGL::OnScreenSurfaceResize(const SkISize& size) const {
FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
return onscreen_context_->Resize(size);
onscreen_surface_ = android_context_->CreateOnscreenSurface(native_window_);
if (!onscreen_surface_ || onscreen_surface_ == EGL_NO_SURFACE) {
FML_LOG(ERROR) << "Unable to create EGL window surface on resize.";
return false;
}
android_context_->MakeCurrent(onscreen_surface_);
return true;
}
bool AndroidSurfaceGL::ResourceContextMakeCurrent() {
FML_DCHECK(offscreen_context_ && offscreen_context_->IsValid());
return offscreen_context_->MakeCurrent();
FML_DCHECK(IsValid());
return android_context_->ResourceMakeCurrent(offscreen_surface_);
}
bool AndroidSurfaceGL::ResourceContextClearCurrent() {
FML_DCHECK(offscreen_context_ && offscreen_context_->IsValid());
return offscreen_context_->ClearCurrent();
FML_DCHECK(IsValid());
return android_context_->ClearCurrent();
}
bool AndroidSurfaceGL::SetNativeWindow(
fml::RefPtr<AndroidNativeWindow> window) {
// In any case, we want to get rid of our current onscreen context.
onscreen_context_ = nullptr;
// If the offscreen context has not been setup, we dont have the sharegroup.
// So bail.
if (!offscreen_context_ || !offscreen_context_->IsValid()) {
FML_DCHECK(IsValid());
FML_DCHECK(window);
native_window_ = window;
// Create the onscreen surface.
onscreen_surface_ = android_context_->CreateOnscreenSurface(window);
if (onscreen_surface_ == EGL_NO_SURFACE) {
return false;
}
// Create the onscreen context.
onscreen_context_ = fml::MakeRefCounted<AndroidContextGL>(
offscreen_context_->Environment(),
offscreen_context_.get() /* sharegroup */);
if (!onscreen_context_->IsValid()) {
onscreen_context_ = nullptr;
return false;
}
if (!onscreen_context_->CreateWindowSurface(std::move(window))) {
onscreen_context_ = nullptr;
return false;
}
return true;
}
std::unique_ptr<GLContextResult> AndroidSurfaceGL::GLContextMakeCurrent() {
FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
FML_DCHECK(IsValid());
FML_DCHECK(onscreen_surface_);
auto default_context_result = std::make_unique<GLContextDefaultResult>(
onscreen_context_->MakeCurrent());
android_context_->MakeCurrent(onscreen_surface_));
return std::move(default_context_result);
}
bool AndroidSurfaceGL::GLContextClearCurrent() {
FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
return onscreen_context_->ClearCurrent();
FML_DCHECK(IsValid());
return android_context_->ClearCurrent();
}
bool AndroidSurfaceGL::GLContextPresent() {
FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
return onscreen_context_->SwapBuffers();
FML_DCHECK(IsValid());
FML_DCHECK(onscreen_surface_);
return android_context_->SwapBuffers(onscreen_surface_);
}
intptr_t AndroidSurfaceGL::GLContextFBO() const {
FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
FML_DCHECK(IsValid());
// The default window bound framebuffer on Android.
return 0;
}
......
......@@ -20,23 +20,21 @@ namespace flutter {
class AndroidSurfaceGL final : public GPUSurfaceGLDelegate,
public AndroidSurface {
public:
AndroidSurfaceGL();
AndroidSurfaceGL(std::shared_ptr<AndroidContext> android_context);
~AndroidSurfaceGL() override;
bool IsOffscreenContextValid() const;
// |AndroidSurface|
bool IsValid() const override;
// |AndroidSurface|
std::unique_ptr<Surface> CreateGPUSurface() override;
std::unique_ptr<Surface> CreateGPUSurface(GrContext* gr_context) override;
// |AndroidSurface|
void TeardownOnScreenContext() override;
// |AndroidSurface|
bool OnScreenSurfaceResize(const SkISize& size) const override;
bool OnScreenSurfaceResize(const SkISize& size) override;
// |AndroidSurface|
bool ResourceContextMakeCurrent() override;
......@@ -63,9 +61,11 @@ class AndroidSurfaceGL final : public GPUSurfaceGLDelegate,
ExternalViewEmbedder* GetExternalViewEmbedder() override;
private:
fml::RefPtr<AndroidContextGL> onscreen_context_;
fml::RefPtr<AndroidContextGL> offscreen_context_;
fml::RefPtr<AndroidNativeWindow> native_window_;
std::unique_ptr<AndroidExternalViewEmbedder> external_view_embedder_;
std::shared_ptr<AndroidContextGL> android_context_;
EGLSurface onscreen_surface_;
EGLSurface offscreen_surface_;
FML_DISALLOW_COPY_AND_ASSIGN(AndroidSurfaceGL);
};
......
......@@ -57,7 +57,8 @@ bool AndroidSurfaceSoftware::ResourceContextClearCurrent() {
return false;
}
std::unique_ptr<Surface> AndroidSurfaceSoftware::CreateGPUSurface() {
std::unique_ptr<Surface> AndroidSurfaceSoftware::CreateGPUSurface(
GrContext* gr_context) {
if (!IsValid()) {
return nullptr;
}
......@@ -143,7 +144,7 @@ ExternalViewEmbedder* AndroidSurfaceSoftware::GetExternalViewEmbedder() {
void AndroidSurfaceSoftware::TeardownOnScreenContext() {}
bool AndroidSurfaceSoftware::OnScreenSurfaceResize(const SkISize& size) const {
bool AndroidSurfaceSoftware::OnScreenSurfaceResize(const SkISize& size) {
return true;
}
......
......@@ -31,13 +31,13 @@ class AndroidSurfaceSoftware final : public AndroidSurface,
bool ResourceContextClearCurrent() override;
// |AndroidSurface|
std::unique_ptr<Surface> CreateGPUSurface() override;
std::unique_ptr<Surface> CreateGPUSurface(GrContext* gr_context) override;
// |AndroidSurface|
void TeardownOnScreenContext() override;
// |AndroidSurface|
bool OnScreenSurfaceResize(const SkISize& size) const override;
bool OnScreenSurfaceResize(const SkISize& size) override;
// |AndroidSurface|
bool SetNativeWindow(fml::RefPtr<AndroidNativeWindow> window) override;
......
......@@ -27,7 +27,8 @@ void AndroidSurfaceVulkan::TeardownOnScreenContext() {
// Nothing to do.
}
std::unique_ptr<Surface> AndroidSurfaceVulkan::CreateGPUSurface() {
std::unique_ptr<Surface> AndroidSurfaceVulkan::CreateGPUSurface(
GrContext* gr_context) {
if (!IsValid()) {
return nullptr;
}
......@@ -54,7 +55,7 @@ std::unique_ptr<Surface> AndroidSurfaceVulkan::CreateGPUSurface() {
return gpu_surface;
}
bool AndroidSurfaceVulkan::OnScreenSurfaceResize(const SkISize& size) const {
bool AndroidSurfaceVulkan::OnScreenSurfaceResize(const SkISize& size) {
return true;
}
......
......@@ -27,13 +27,13 @@ class AndroidSurfaceVulkan : public AndroidSurface,
bool IsValid() const override;
// |AndroidSurface|
std::unique_ptr<Surface> CreateGPUSurface() override;
std::unique_ptr<Surface> CreateGPUSurface(GrContext* gr_context) override;
// |AndroidSurface|
void TeardownOnScreenContext() override;
// |AndroidSurface|
bool OnScreenSurfaceResize(const SkISize& size) const override;
bool OnScreenSurfaceResize(const SkISize& size) override;
// |AndroidSurface|
bool ResourceContextMakeCurrent() override;
......
......@@ -10,6 +10,7 @@
#include "flutter/fml/synchronization/waitable_event.h"
#include "flutter/shell/common/shell_io_manager.h"
#include "flutter/shell/gpu/gpu_surface_gl_delegate.h"
#include "flutter/shell/platform/android/android_context.h"
#include "flutter/shell/platform/android/android_external_texture_gl.h"
#include "flutter/shell/platform/android/android_surface_gl.h"
#include "flutter/shell/platform/android/platform_message_response_android.h"
......@@ -24,8 +25,18 @@ PlatformViewAndroid::PlatformViewAndroid(
fml::jni::JavaObjectWeakGlobalRef java_object,
bool use_software_rendering)
: PlatformView(delegate, std::move(task_runners)),
java_object_(java_object),
android_surface_(AndroidSurface::Create(use_software_rendering)) {
java_object_(java_object) {
std::shared_ptr<AndroidContext> android_context;
if (use_software_rendering) {
android_context = AndroidContext::Create(AndroidRenderingAPI::kSoftware);
} else {
#if SHELL_ENABLE_VULKAN
android_context = AndroidContext::Create(AndroidRenderingAPI::kVulkan);
#else // SHELL_ENABLE_VULKAN
android_context = AndroidContext::Create(AndroidRenderingAPI::kOpenGLES);
#endif // SHELL_ENABLE_VULKAN
}
android_surface_ = AndroidSurface::Create(android_context);
FML_CHECK(android_surface_)
<< "Could not create an OpenGL, Vulkan or Software surface to setup "
"rendering.";
......
......@@ -75,7 +75,8 @@ class PlatformViewAndroid final : public PlatformView {
private:
const fml::jni::JavaObjectWeakGlobalRef java_object_;
const std::unique_ptr<AndroidSurface> android_surface_;
std::unique_ptr<AndroidSurface> android_surface_;
// We use id 0 to mean that no response is expected.
int next_response_id_ = 1;
std::unordered_map<int, fml::RefPtr<flutter::PlatformMessageResponse>>
......
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