未验证 提交 919e8c21 编写于 作者: D Dan Field 提交者: GitHub

Support for TwoPointConical gradients (#5275)

上级 cdd7e088
......@@ -2296,25 +2296,44 @@ class Gradient extends Shader {
/// If `matrix4` is provided, the gradient fill will be transformed by the
/// specified 4x4 matrix relative to the local coordinate system. `matrix4` must
/// be a column-major matrix packed into a list of 16 values.
///
/// If `focal` is provided and not equal to `center` or `focalRadius` is
/// provided and not equal to 0.0, the generated shader will be a two point
/// conical radial gradient, with `focal` being the center of the focal
/// circle and `focalRadius` being the radius of that circle. If `focal` is
/// provided and not equal to `center`, at least one of the two offsets must
/// not be equal to [Offset.zero].
Gradient.radial(
Offset center,
double radius,
List<Color> colors, [
List<double> colorStops,
TileMode tileMode = TileMode.clamp,
Float64List matrix4
Float64List matrix4,
Offset focal,
double focalRadius
]) : assert(_offsetIsValid(center)),
assert(colors != null),
assert(tileMode != null),
assert(matrix4 == null || _matrix4IsValid(matrix4)),
super._() {
focal ??= center;
focalRadius ??= 0.0;
_validateColorStops(colors, colorStops);
final Int32List colorsBuffer = _encodeColorList(colors);
final Float32List colorStopsBuffer = colorStops == null ? null : new Float32List.fromList(colorStops);
_constructor();
_initRadial(center.dx, center.dy, radius, colorsBuffer, colorStopsBuffer, tileMode.index, matrix4);
if (center == focal && focalRadius != 0.0) {
_constructor();
_initRadial(center.dx, center.dy, radius, colorsBuffer, colorStopsBuffer, tileMode.index, matrix4);
} else {
assert(center != Offset.zero || focal != Offset.zero); // will result in nullptr in Skia side
_constructor();
_initConical(focal.dx, focal.dy, focalRadius, center.dx, center.dy, radius, colorsBuffer, colorStopsBuffer, tileMode.index, matrix4);
}
}
void _initRadial(double centerX, double centerY, double radius, Int32List colors, Float32List colorStops, int tileMode, Float64List matrix4) native 'Gradient_initRadial';
void _initConical(double startX, double startY, double startRadius, double endX, double endY, double endRadius, Int32List colors, Float32List colorStops, int tileMode, Float64List matrix4) native 'Gradient_initTwoPointConical';
/// Creates a sweep gradient centered at `center` that starts at `startAngle`
/// and ends at `endAngle`.
......
......@@ -25,7 +25,8 @@ IMPLEMENT_WRAPPERTYPEINFO(ui, Gradient);
#define FOR_EACH_BINDING(V) \
V(Gradient, initLinear) \
V(Gradient, initRadial) \
V(Gradient, initSweep)
V(Gradient, initSweep) \
V(Gradient, initTwoPointConical)
FOR_EACH_BINDING(DART_NATIVE_CALLBACK)
......@@ -109,6 +110,35 @@ void CanvasGradient::initSweep(double center_x,
has_matrix ? &sk_matrix : nullptr)));
}
void CanvasGradient::initTwoPointConical(double start_x,
double start_y,
double start_radius,
double end_x,
double end_y,
double end_radius,
const tonic::Int32List& colors,
const tonic::Float32List& color_stops,
SkShader::TileMode tile_mode,
const tonic::Float64List& matrix4) {
FXL_DCHECK(colors.num_elements() == color_stops.num_elements() ||
color_stops.data() == nullptr);
static_assert(sizeof(SkColor) == sizeof(int32_t),
"SkColor doesn't use int32_t.");
SkMatrix sk_matrix;
bool has_matrix = matrix4.data() != nullptr;
if (has_matrix) {
sk_matrix = ToSkMatrix(matrix4);
}
set_shader(UIDartState::CreateGPUObject(SkGradientShader::MakeTwoPointConical(
SkPoint::Make(start_x, start_y), start_radius,
SkPoint::Make(end_x, end_y), end_radius,
reinterpret_cast<const SkColor*>(colors.data()), color_stops.data(),
colors.num_elements(), tile_mode, 0, has_matrix ? &sk_matrix : nullptr)));
}
CanvasGradient::CanvasGradient() = default;
CanvasGradient::~CanvasGradient() = default;
......
......@@ -52,6 +52,17 @@ class CanvasGradient : public Shader {
double end_angle,
const tonic::Float64List& matrix4);
void initTwoPointConical(double start_x,
double start_y,
double start_radius,
double end_x,
double end_y,
double end_radius,
const tonic::Int32List& colors,
const tonic::Float32List& color_stops,
SkShader::TileMode tile_mode,
const tonic::Float64List& matrix4);
static void RegisterNatives(tonic::DartLibraryNatives* natives);
private:
......
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