提交 8d102cbe 编写于 作者: A Adam Barth 提交者: GitHub

Add hello_flutter and make it work on Fuchsia (#3016)

上级 62053fc9
......@@ -4,6 +4,7 @@
group("examples") {
deps = [
"spinning_square"
"hello_flutter",
"spinning_square",
]
}
# hello_flutter doesn't depend on any packages.
# Copyright 2016 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//flutter/build/flutter_app.gni")
flutter_app("hello_flutter") {
main_dart = "lib/main.dart"
}
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This example shows how to show the text 'Hello, world.' using using the raw
// interface to the engine.
import 'dart:ui' as ui;
void beginFrame(Duration timeStamp) {
final double devicePixelRatio = ui.window.devicePixelRatio;
// TODO(abarth): ui.window.size should be in physical units.
final ui.Size logicalSize = ui.window.size;
final ui.ParagraphBuilder paragraphBuilder = new ui.ParagraphBuilder()
..addText('Hello, world.');
final ui.Paragraph paragraph = paragraphBuilder.build(new ui.ParagraphStyle())
..layout(new ui.ParagraphConstraints(width: logicalSize.width));
final ui.Rect physicalBounds = ui.Point.origin & (logicalSize * devicePixelRatio);
final ui.PictureRecorder recorder = new ui.PictureRecorder();
final ui.Canvas canvas = new ui.Canvas(recorder, physicalBounds);
canvas.scale(devicePixelRatio, devicePixelRatio);
canvas.drawRect(ui.Point.origin & logicalSize, new ui.Paint()..color = const ui.Color(0xFF0000FF));
canvas.drawParagraph(paragraph, new ui.Offset(
(logicalSize.width - paragraph.maxIntrinsicWidth) / 2.0,
(logicalSize.height - paragraph.height) / 2.0
));
final ui.Picture picture = recorder.endRecording();
final ui.SceneBuilder sceneBuilder = new ui.SceneBuilder()
// TODO(abarth): We should be able to add a picture without pushing a
// container layer first.
..pushClipRect(physicalBounds)
..addPicture(ui.Offset.zero, picture)
..pop();
ui.window.render(sceneBuilder.build());
}
// This function is the primary entry point to your application. The engine
// calls main() as soon as it has loaded your code.
void main() {
// The engine calls onBeginFrame whenever it wants us to produce a frame.
ui.window.onBeginFrame = beginFrame;
// Here we kick off the whole process by asking the engine to schedule a new
// frame. The engine will eventually call onBeginFrame when it is time for us
// to actually produce the frame.
ui.window.scheduleFrame();
}
......@@ -22,6 +22,13 @@ config("config") {
cflags = [
"-Wno-inconsistent-missing-override",
]
if (is_fuchsia) {
# TODO(abarth): Remove once the kernel support unmapping memory properly.
defines = [
"MEMORY_TOOL_REPLACES_ALLOCATOR",
]
}
}
# The follow configs apply to all targets except for unit tests, which rely on
......
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