未验证 提交 50cae024 编写于 作者: E Emmanuel Garcia 提交者: GitHub

Reland: Add RAII wrapper for EGLSurface (#18977)

上级 4dabac99
......@@ -105,6 +105,47 @@ static bool TeardownContext(EGLDisplay display, EGLContext context) {
return true;
}
AndroidEGLSurface::AndroidEGLSurface(EGLSurface surface,
EGLDisplay display,
EGLContext context)
: surface_(surface), display_(display), context_(context) {}
AndroidEGLSurface::~AndroidEGLSurface() {
auto result = eglDestroySurface(display_, surface_);
FML_DCHECK(result == EGL_TRUE);
}
bool AndroidEGLSurface::IsValid() const {
return surface_ != EGL_NO_SURFACE;
}
bool AndroidEGLSurface::MakeCurrent() {
if (eglMakeCurrent(display_, surface_, surface_, context_) != EGL_TRUE) {
FML_LOG(ERROR) << "Could not make the context current";
LogLastEGLError();
return false;
}
return true;
}
bool AndroidEGLSurface::SwapBuffers() {
TRACE_EVENT0("flutter", "AndroidContextGL::SwapBuffers");
return eglSwapBuffers(display_, surface_);
}
SkISize AndroidEGLSurface::GetSize() const {
EGLint width = 0;
EGLint height = 0;
if (!eglQuerySurface(display_, surface_, EGL_WIDTH, &width) ||
!eglQuerySurface(display_, surface_, EGL_HEIGHT, &height)) {
FML_LOG(ERROR) << "Unable to query EGL surface size";
LogLastEGLError();
return SkISize::Make(0, 0);
}
return SkISize::Make(width, height);
}
AndroidContextGL::AndroidContextGL(
AndroidRenderingAPI rendering_api,
fml::RefPtr<AndroidEnvironmentGL> environment)
......@@ -161,25 +202,29 @@ AndroidContextGL::~AndroidContextGL() {
}
}
EGLSurface AndroidContextGL::CreateOnscreenSurface(
std::unique_ptr<AndroidEGLSurface> AndroidContextGL::CreateOnscreenSurface(
fml::RefPtr<AndroidNativeWindow> window) const {
EGLDisplay display = environment_->Display();
const EGLint attribs[] = {EGL_NONE};
return eglCreateWindowSurface(
EGLSurface surface = eglCreateWindowSurface(
display, config_, reinterpret_cast<EGLNativeWindowType>(window->handle()),
attribs);
return std::make_unique<AndroidEGLSurface>(surface, display, context_);
}
EGLSurface AndroidContextGL::CreateOffscreenSurface() const {
std::unique_ptr<AndroidEGLSurface> AndroidContextGL::CreateOffscreenSurface()
const {
// We only ever create pbuffer surfaces for background resource loading
// contexts. We never bind the pbuffer to anything.
EGLDisplay display = environment_->Display();
const EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
return eglCreatePbufferSurface(display, config_, attribs);
EGLSurface surface = eglCreatePbufferSurface(display, config_, attribs);
return std::make_unique<AndroidEGLSurface>(surface, display,
resource_context_);
}
fml::RefPtr<AndroidEnvironmentGL> AndroidContextGL::Environment() const {
......@@ -190,26 +235,6 @@ bool AndroidContextGL::IsValid() const {
return valid_;
}
bool AndroidContextGL::MakeCurrent(EGLSurface& surface) {
if (eglMakeCurrent(environment_->Display(), surface, surface, context_) !=
EGL_TRUE) {
FML_LOG(ERROR) << "Could not make the context current";
LogLastEGLError();
return false;
}
return true;
}
bool AndroidContextGL::ResourceMakeCurrent(EGLSurface& surface) {
if (eglMakeCurrent(environment_->Display(), surface, surface,
resource_context_) != EGL_TRUE) {
FML_LOG(ERROR) << "Could not make the context current";
LogLastEGLError();
return false;
}
return true;
}
bool AndroidContextGL::ClearCurrent() {
if (eglGetCurrentContext() != context_) {
return true;
......@@ -223,30 +248,4 @@ bool AndroidContextGL::ClearCurrent() {
return true;
}
bool AndroidContextGL::SwapBuffers(EGLSurface& surface) {
TRACE_EVENT0("flutter", "AndroidContextGL::SwapBuffers");
return eglSwapBuffers(environment_->Display(), surface);
}
SkISize AndroidContextGL::GetSize(EGLSurface& surface) {
EGLint width = 0;
EGLint height = 0;
if (!eglQuerySurface(environment_->Display(), surface, EGL_WIDTH, &width) ||
!eglQuerySurface(environment_->Display(), surface, EGL_HEIGHT, &height)) {
FML_LOG(ERROR) << "Unable to query EGL surface size";
LogLastEGLError();
return SkISize::Make(0, 0);
}
return SkISize::Make(width, height);
}
bool AndroidContextGL::TeardownSurface(EGLSurface& surface) {
if (surface != EGL_NO_SURFACE) {
return eglDestroySurface(environment_->Display(), surface) == EGL_TRUE;
}
return true;
}
} // namespace flutter
......@@ -16,6 +16,52 @@
namespace flutter {
//------------------------------------------------------------------------------
/// Holds an `EGLSurface` reference.
///
///
/// This can be used in conjuction to unique_ptr to provide better guarantees
/// about the lifespam of the `EGLSurface` object.
///
class AndroidEGLSurface {
public:
AndroidEGLSurface(EGLSurface surface, EGLDisplay display, EGLContext context);
~AndroidEGLSurface();
//----------------------------------------------------------------------------
/// @return Whether the current `EGLSurface` reference is valid. That is,
/// if
/// the surface doesn't point to `EGL_NO_SURFACE`.
///
bool IsValid() const;
//----------------------------------------------------------------------------
/// @brief Binds the EGLContext context to the current rendering thread
/// and to the draw and read surface.
///
/// @return Whether the surface was made current.
///
bool MakeCurrent();
//----------------------------------------------------------------------------
/// @brief This only applies to on-screen surfaces such as those created
/// by `AndroidContextGL::CreateOnscreenSurface`.
///
/// @return Whether the EGL surface color buffer was swapped.
///
bool SwapBuffers();
//----------------------------------------------------------------------------
/// @return The size of an `EGLSurface`.
///
SkISize GetSize() const;
private:
const EGLSurface surface_;
const EGLDisplay display_;
const EGLContext context_;
};
//------------------------------------------------------------------------------
/// The Android context is used by `AndroidSurfaceGL` to create and manage
/// EGL surfaces.
......@@ -34,24 +80,18 @@ class AndroidContextGL : public AndroidContext {
/// @brief Allocates an new EGL window surface that is used for on-screen
/// pixels.
///
/// @attention Consumers must tear down the surface by calling
/// `AndroidContextGL::TeardownSurface`.
///
/// @return The window surface.
///
EGLSurface CreateOnscreenSurface(
std::unique_ptr<AndroidEGLSurface> CreateOnscreenSurface(
fml::RefPtr<AndroidNativeWindow> window) const;
//----------------------------------------------------------------------------
/// @brief Allocates an 1x1 pbuffer surface that is used for making the
/// offscreen current for texture uploads.
///
/// @attention Consumers must tear down the surface by calling
/// `AndroidContextGL::TeardownSurface`.
///
/// @return The pbuffer surface.
///
EGLSurface CreateOffscreenSurface() const;
std::unique_ptr<AndroidEGLSurface> CreateOffscreenSurface() const;
//----------------------------------------------------------------------------
/// @return The Android environment that contains a reference to the
......@@ -71,42 +111,6 @@ class AndroidContextGL : public AndroidContext {
///
bool ClearCurrent();
//----------------------------------------------------------------------------
/// @brief Binds the EGLContext context to the current rendering thread
/// and to the draw and read surface.
///
/// @return Whether the surface was made current.
///
bool MakeCurrent(EGLSurface& surface);
//----------------------------------------------------------------------------
/// @brief Binds the resource EGLContext context to the current rendering
/// thread and to the draw and read surface.
///
/// @return Whether the surface was made current.
///
bool ResourceMakeCurrent(EGLSurface& surface);
//----------------------------------------------------------------------------
/// @brief This only applies to on-screen surfaces such as those created
/// by `AndroidContextGL::CreateOnscreenSurface`.
///
/// @return Whether the EGL surface color buffer was swapped.
///
bool SwapBuffers(EGLSurface& surface);
//----------------------------------------------------------------------------
/// @return The size of an `EGLSurface`.
///
SkISize GetSize(EGLSurface& surface);
//----------------------------------------------------------------------------
/// @brief Destroys an `EGLSurface`.
///
/// @return Whether the surface was destroyed.
///
bool TeardownSurface(EGLSurface& surface);
private:
fml::RefPtr<AndroidEnvironmentGL> environment_;
EGLConfig config_;
......
......@@ -20,22 +20,13 @@ AndroidSurfaceGL::AndroidSurfaceGL(
std::static_pointer_cast<AndroidContextGL>(android_context);
// Acquire the offscreen surface.
offscreen_surface_ = android_context_->CreateOffscreenSurface();
if (offscreen_surface_ == EGL_NO_SURFACE) {
if (!offscreen_surface_->IsValid()) {
offscreen_surface_ = nullptr;
}
external_view_embedder_ = std::make_unique<AndroidExternalViewEmbedder>();
}
AndroidSurfaceGL::~AndroidSurfaceGL() {
if (offscreen_surface_) {
android_context_->TeardownSurface(offscreen_surface_);
offscreen_surface_ = nullptr;
}
if (onscreen_surface_) {
android_context_->TeardownSurface(onscreen_surface_);
onscreen_surface_ = nullptr;
}
}
AndroidSurfaceGL::~AndroidSurfaceGL() = default;
void AndroidSurfaceGL::TeardownOnScreenContext() {
android_context_->ClearCurrent();
......@@ -58,25 +49,24 @@ bool AndroidSurfaceGL::OnScreenSurfaceResize(const SkISize& size) {
FML_DCHECK(onscreen_surface_);
FML_DCHECK(native_window_);
if (size == android_context_->GetSize(onscreen_surface_)) {
if (size == onscreen_surface_->GetSize()) {
return true;
}
android_context_->ClearCurrent();
android_context_->TeardownSurface(onscreen_surface_);
onscreen_surface_ = android_context_->CreateOnscreenSurface(native_window_);
if (!onscreen_surface_ || onscreen_surface_ == EGL_NO_SURFACE) {
if (onscreen_surface_->IsValid()) {
FML_LOG(ERROR) << "Unable to create EGL window surface on resize.";
return false;
}
android_context_->MakeCurrent(onscreen_surface_);
onscreen_surface_->MakeCurrent();
return true;
}
bool AndroidSurfaceGL::ResourceContextMakeCurrent() {
FML_DCHECK(IsValid());
return android_context_->ResourceMakeCurrent(offscreen_surface_);
return offscreen_surface_->MakeCurrent();
}
bool AndroidSurfaceGL::ResourceContextClearCurrent() {
......@@ -91,7 +81,7 @@ bool AndroidSurfaceGL::SetNativeWindow(
native_window_ = window;
// Create the onscreen surface.
onscreen_surface_ = android_context_->CreateOnscreenSurface(window);
if (onscreen_surface_ == EGL_NO_SURFACE) {
if (!onscreen_surface_->IsValid()) {
return false;
}
return true;
......@@ -101,7 +91,7 @@ std::unique_ptr<GLContextResult> AndroidSurfaceGL::GLContextMakeCurrent() {
FML_DCHECK(IsValid());
FML_DCHECK(onscreen_surface_);
auto default_context_result = std::make_unique<GLContextDefaultResult>(
android_context_->MakeCurrent(onscreen_surface_));
onscreen_surface_->MakeCurrent());
return std::move(default_context_result);
}
......@@ -113,7 +103,7 @@ bool AndroidSurfaceGL::GLContextClearCurrent() {
bool AndroidSurfaceGL::GLContextPresent() {
FML_DCHECK(IsValid());
FML_DCHECK(onscreen_surface_);
return android_context_->SwapBuffers(onscreen_surface_);
return onscreen_surface_->SwapBuffers();
}
intptr_t AndroidSurfaceGL::GLContextFBO() const {
......
......@@ -64,8 +64,8 @@ class AndroidSurfaceGL final : public GPUSurfaceGLDelegate,
fml::RefPtr<AndroidNativeWindow> native_window_;
std::unique_ptr<AndroidExternalViewEmbedder> external_view_embedder_;
std::shared_ptr<AndroidContextGL> android_context_;
EGLSurface onscreen_surface_;
EGLSurface offscreen_surface_;
std::unique_ptr<AndroidEGLSurface> onscreen_surface_;
std::unique_ptr<AndroidEGLSurface> offscreen_surface_;
FML_DISALLOW_COPY_AND_ASSIGN(AndroidSurfaceGL);
};
......
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