Set SkPath::setIsVolatile based on whether the path survives at least two frames (#22620)
This patch defaults the volatility bit on SkPaths to false, and then flips it to true if the path survives at least two frames.
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lib/ui/painting/path_unittests.cc
0 → 100644
lib/ui/volatile_path_tracker.cc
0 → 100644
lib/ui/volatile_path_tracker.h
0 → 100644
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