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    Change IO thread shader cache strategy (#13121) · 139051fd
    liyuqian 提交于
    So it's the same with the GPU thread.
    
    Otherwise, some shaders may be cached in binary on the IO thread, and we will lose them when we do the SkSL precompile.
    
    For b/140174804
    139051fd
gpu_surface_gl.cc 11.6 KB