gl_mock_autogen_gl.h 30.3 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
//    clang-format -i -style=chromium filename
// DO NOT EDIT!

MOCK_METHOD1(ActiveTexture, void(GLenum texture));
MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id));
MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode));
MOCK_METHOD3(BindAttribLocation,
             void(GLuint program, GLuint index, const char* name));
MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
MOCK_METHOD3(BindBufferBase, void(GLenum target, GLuint index, GLuint buffer));
MOCK_METHOD5(BindBufferRange,
             void(GLenum target,
                  GLuint index,
                  GLuint buffer,
                  GLintptr offset,
                  GLsizeiptr size));
MOCK_METHOD3(BindFragDataLocation,
             void(GLuint program, GLuint colorNumber, const char* name));
MOCK_METHOD4(
    BindFragDataLocationIndexed,
    void(GLuint program, GLuint colorNumber, GLuint index, const char* name));
MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
MOCK_METHOD2(BindSampler, void(GLuint unit, GLuint sampler));
MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
MOCK_METHOD2(BindTransformFeedback, void(GLenum target, GLuint id));
MOCK_METHOD1(BindVertexArrayOES, void(GLuint array));
MOCK_METHOD0(BlendBarrierKHR, void());
MOCK_METHOD4(BlendColor,
             void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
MOCK_METHOD1(BlendEquation, void(GLenum mode));
MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
MOCK_METHOD4(
    BlendFuncSeparate,
    void(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
MOCK_METHOD10(BlitFramebuffer,
              void(GLint srcX0,
                   GLint srcY0,
                   GLint srcX1,
                   GLint srcY1,
                   GLint dstX0,
                   GLint dstY0,
                   GLint dstX1,
                   GLint dstY1,
                   GLbitfield mask,
                   GLenum filter));
MOCK_METHOD10(BlitFramebufferANGLE,
              void(GLint srcX0,
                   GLint srcY0,
                   GLint srcX1,
                   GLint srcY1,
                   GLint dstX0,
                   GLint dstY0,
                   GLint dstX1,
                   GLint dstY1,
                   GLbitfield mask,
                   GLenum filter));
MOCK_METHOD10(BlitFramebufferEXT,
              void(GLint srcX0,
                   GLint srcY0,
                   GLint srcX1,
                   GLint srcY1,
                   GLint dstX0,
                   GLint dstY0,
                   GLint dstX1,
                   GLint dstY1,
                   GLbitfield mask,
                   GLenum filter));
MOCK_METHOD4(
    BufferData,
    void(GLenum target, GLsizeiptr size, const void* data, GLenum usage));
MOCK_METHOD4(
    BufferSubData,
    void(GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
MOCK_METHOD1(Clear, void(GLbitfield mask));
MOCK_METHOD4(
    ClearBufferfi,
    void(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil));
MOCK_METHOD3(ClearBufferfv,
             void(GLenum buffer, GLint drawbuffer, const GLfloat* value));
MOCK_METHOD3(ClearBufferiv,
             void(GLenum buffer, GLint drawbuffer, const GLint* value));
MOCK_METHOD3(ClearBufferuiv,
             void(GLenum buffer, GLint drawbuffer, const GLuint* value));
MOCK_METHOD4(ClearColor,
             void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
MOCK_METHOD1(ClearDepth, void(GLclampd depth));
MOCK_METHOD1(ClearDepthf, void(GLclampf depth));
MOCK_METHOD1(ClearStencil, void(GLint s));
MOCK_METHOD3(ClientWaitSync,
             GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
MOCK_METHOD4(
    ColorMask,
    void(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
MOCK_METHOD1(CompileShader, void(GLuint shader));
MOCK_METHOD8(CompressedTexImage2D,
             void(GLenum target,
                  GLint level,
                  GLenum internalformat,
                  GLsizei width,
                  GLsizei height,
                  GLint border,
                  GLsizei imageSize,
                  const void* data));
MOCK_METHOD9(CompressedTexImage3D,
             void(GLenum target,
                  GLint level,
                  GLenum internalformat,
                  GLsizei width,
                  GLsizei height,
                  GLsizei depth,
                  GLint border,
                  GLsizei imageSize,
                  const void* data));
MOCK_METHOD9(CompressedTexSubImage2D,
             void(GLenum target,
                  GLint level,
                  GLint xoffset,
                  GLint yoffset,
                  GLsizei width,
                  GLsizei height,
                  GLenum format,
                  GLsizei imageSize,
                  const void* data));
MOCK_METHOD5(CopyBufferSubData,
             void(GLenum readTarget,
                  GLenum writeTarget,
                  GLintptr readOffset,
                  GLintptr writeOffset,
                  GLsizeiptr size));
MOCK_METHOD8(CopyTexImage2D,
             void(GLenum target,
                  GLint level,
                  GLenum internalformat,
                  GLint x,
                  GLint y,
                  GLsizei width,
                  GLsizei height,
                  GLint border));
MOCK_METHOD8(CopyTexSubImage2D,
             void(GLenum target,
                  GLint level,
                  GLint xoffset,
                  GLint yoffset,
                  GLint x,
                  GLint y,
                  GLsizei width,
                  GLsizei height));
MOCK_METHOD9(CopyTexSubImage3D,
             void(GLenum target,
                  GLint level,
                  GLint xoffset,
                  GLint yoffset,
                  GLint zoffset,
                  GLint x,
                  GLint y,
                  GLsizei width,
                  GLsizei height));
MOCK_METHOD0(CreateProgram, GLuint());
MOCK_METHOD1(CreateShader, GLuint(GLenum type));
MOCK_METHOD1(CullFace, void(GLenum mode));
MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences));
MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences));
MOCK_METHOD2(DeleteFramebuffersEXT,
             void(GLsizei n, const GLuint* framebuffers));
MOCK_METHOD1(DeleteProgram, void(GLuint program));
MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids));
MOCK_METHOD2(DeleteRenderbuffersEXT,
             void(GLsizei n, const GLuint* renderbuffers));
MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers));
MOCK_METHOD1(DeleteShader, void(GLuint shader));
MOCK_METHOD1(DeleteSync, void(GLsync sync));
MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids));
MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays));
MOCK_METHOD1(DepthFunc, void(GLenum func));
MOCK_METHOD1(DepthMask, void(GLboolean flag));
MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar));
MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar));
MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
MOCK_METHOD1(Disable, void(GLenum cap));
MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
MOCK_METHOD3(DiscardFramebufferEXT,
             void(GLenum target,
                  GLsizei numAttachments,
                  const GLenum* attachments));
MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
MOCK_METHOD4(DrawArraysInstancedANGLE,
             void(GLenum mode, GLint first, GLsizei count, GLsizei primcount));
MOCK_METHOD1(DrawBuffer, void(GLenum mode));
MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs));
MOCK_METHOD4(
    DrawElements,
    void(GLenum mode, GLsizei count, GLenum type, const void* indices));
MOCK_METHOD5(DrawElementsInstancedANGLE,
             void(GLenum mode,
                  GLsizei count,
                  GLenum type,
                  const void* indices,
                  GLsizei primcount));
MOCK_METHOD6(DrawRangeElements,
             void(GLenum mode,
                  GLuint start,
                  GLuint end,
                  GLsizei count,
                  GLenum type,
                  const void* indices));
MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES,
             void(GLenum target, GLeglImageOES image));
MOCK_METHOD2(EGLImageTargetTexture2DOES,
             void(GLenum target, GLeglImageOES image));
MOCK_METHOD1(Enable, void(GLenum cap));
MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
MOCK_METHOD1(EndQuery, void(GLenum target));
MOCK_METHOD0(EndTransformFeedback, void());
MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags));
MOCK_METHOD0(Finish, void());
MOCK_METHOD1(FinishFenceAPPLE, void(GLuint fence));
MOCK_METHOD1(FinishFenceNV, void(GLuint fence));
MOCK_METHOD0(Flush, void());
MOCK_METHOD3(FlushMappedBufferRange,
             void(GLenum target, GLintptr offset, GLsizeiptr length));
MOCK_METHOD4(FramebufferRenderbufferEXT,
             void(GLenum target,
                  GLenum attachment,
                  GLenum renderbuffertarget,
                  GLuint renderbuffer));
MOCK_METHOD5(FramebufferTexture2DEXT,
             void(GLenum target,
                  GLenum attachment,
                  GLenum textarget,
                  GLuint texture,
                  GLint level));
MOCK_METHOD6(FramebufferTexture2DMultisampleEXT,
             void(GLenum target,
                  GLenum attachment,
                  GLenum textarget,
                  GLuint texture,
                  GLint level,
                  GLsizei samples));
MOCK_METHOD6(FramebufferTexture2DMultisampleIMG,
             void(GLenum target,
                  GLenum attachment,
                  GLenum textarget,
                  GLuint texture,
                  GLint level,
                  GLsizei samples));
MOCK_METHOD5(FramebufferTextureLayer,
             void(GLenum target,
                  GLenum attachment,
                  GLuint texture,
                  GLint level,
                  GLint layer));
MOCK_METHOD1(FrontFace, void(GLenum mode));
MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences));
MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences));
MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids));
MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers));
MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids));
MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays));
MOCK_METHOD7(GetActiveAttrib,
             void(GLuint program,
                  GLuint index,
                  GLsizei bufsize,
                  GLsizei* length,
                  GLint* size,
                  GLenum* type,
                  char* name));
MOCK_METHOD7(GetActiveUniform,
             void(GLuint program,
                  GLuint index,
                  GLsizei bufsize,
                  GLsizei* length,
                  GLint* size,
                  GLenum* type,
                  char* name));
MOCK_METHOD4(GetActiveUniformBlockiv,
             void(GLuint program,
                  GLuint uniformBlockIndex,
                  GLenum pname,
                  GLint* params));
MOCK_METHOD5(GetActiveUniformBlockName,
             void(GLuint program,
                  GLuint uniformBlockIndex,
                  GLsizei bufSize,
                  GLsizei* length,
                  char* uniformBlockName));
MOCK_METHOD5(GetActiveUniformsiv,
             void(GLuint program,
                  GLsizei uniformCount,
                  const GLuint* uniformIndices,
                  GLenum pname,
                  GLint* params));
MOCK_METHOD4(
    GetAttachedShaders,
    void(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
MOCK_METHOD3(GetBufferParameteriv,
             void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD0(GetError, GLenum());
MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint* params));
MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
MOCK_METHOD2(GetFragDataLocation, GLint(GLuint program, const char* name));
MOCK_METHOD4(
    GetFramebufferAttachmentParameterivEXT,
    void(GLenum target, GLenum attachment, GLenum pname, GLint* params));
MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum());
MOCK_METHOD3(GetInteger64i_v, void(GLenum target, GLuint index, GLint64* data));
MOCK_METHOD2(GetInteger64v, void(GLenum pname, GLint64* params));
MOCK_METHOD3(GetIntegeri_v, void(GLenum target, GLuint index, GLint* data));
MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
MOCK_METHOD5(GetInternalformativ,
             void(GLenum target,
                  GLenum internalformat,
                  GLenum pname,
                  GLsizei bufSize,
                  GLint* params));
MOCK_METHOD5(GetProgramBinary,
             void(GLuint program,
                  GLsizei bufSize,
                  GLsizei* length,
                  GLenum* binaryFormat,
                  GLvoid* binary));
MOCK_METHOD4(
    GetProgramInfoLog,
    void(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
MOCK_METHOD3(GetProgramResourceLocation,
             GLint(GLuint program, GLenum programInterface, const char* name));
MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD3(GetQueryObjecti64v,
             void(GLuint id, GLenum pname, GLint64* params));
MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params));
MOCK_METHOD3(GetQueryObjectui64v,
             void(GLuint id, GLenum pname, GLuint64* params));
MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params));
MOCK_METHOD3(GetRenderbufferParameterivEXT,
             void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD3(GetSamplerParameterfv,
             void(GLuint sampler, GLenum pname, GLfloat* params));
MOCK_METHOD3(GetSamplerParameteriv,
             void(GLuint sampler, GLenum pname, GLint* params));
MOCK_METHOD4(
    GetShaderInfoLog,
    void(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
MOCK_METHOD4(GetShaderPrecisionFormat,
             void(GLenum shadertype,
                  GLenum precisiontype,
                  GLint* range,
                  GLint* precision));
MOCK_METHOD4(
    GetShaderSource,
    void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
MOCK_METHOD2(GetStringi, const GLubyte*(GLenum name, GLuint index));
MOCK_METHOD5(GetSynciv,
             void(GLsync sync,
                  GLenum pname,
                  GLsizei bufSize,
                  GLsizei* length,
                  GLint* values));
MOCK_METHOD4(GetTexLevelParameterfv,
             void(GLenum target, GLint level, GLenum pname, GLfloat* params));
MOCK_METHOD4(GetTexLevelParameteriv,
             void(GLenum target, GLint level, GLenum pname, GLint* params));
MOCK_METHOD3(GetTexParameterfv,
             void(GLenum target, GLenum pname, GLfloat* params));
MOCK_METHOD3(GetTexParameteriv,
             void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD7(GetTransformFeedbackVarying,
             void(GLuint program,
                  GLuint index,
                  GLsizei bufSize,
                  GLsizei* length,
                  GLsizei* size,
                  GLenum* type,
                  char* name));
MOCK_METHOD4(
    GetTranslatedShaderSourceANGLE,
    void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
MOCK_METHOD2(GetUniformBlockIndex,
             GLuint(GLuint program, const char* uniformBlockName));
MOCK_METHOD3(GetUniformfv,
             void(GLuint program, GLint location, GLfloat* params));
MOCK_METHOD4(GetUniformIndices,
             void(GLuint program,
                  GLsizei uniformCount,
                  const char* const* uniformNames,
                  GLuint* uniformIndices));
MOCK_METHOD3(GetUniformiv, void(GLuint program, GLint location, GLint* params));
MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
MOCK_METHOD3(GetVertexAttribfv,
             void(GLuint index, GLenum pname, GLfloat* params));
MOCK_METHOD3(GetVertexAttribiv,
             void(GLuint index, GLenum pname, GLint* params));
MOCK_METHOD3(GetVertexAttribPointerv,
             void(GLuint index, GLenum pname, void** pointer));
MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
MOCK_METHOD2(InsertEventMarkerEXT, void(GLsizei length, const char* marker));
MOCK_METHOD3(InvalidateFramebuffer,
             void(GLenum target,
                  GLsizei numAttachments,
                  const GLenum* attachments));
MOCK_METHOD7(InvalidateSubFramebuffer,
             void(GLenum target,
                  GLsizei numAttachments,
                  const GLenum* attachments,
                  GLint x,
                  GLint y,
                  GLint width,
                  GLint height));
MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence));
MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence));
MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
MOCK_METHOD1(IsQuery, GLboolean(GLuint query));
MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler));
MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
MOCK_METHOD1(IsSync, GLboolean(GLsync sync));
MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id));
MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array));
MOCK_METHOD1(LineWidth, void(GLfloat width));
MOCK_METHOD1(LinkProgram, void(GLuint program));
MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
MOCK_METHOD4(MapBufferRange,
             void*(GLenum target,
                   GLintptr offset,
                   GLsizeiptr length,
                   GLbitfield access));
MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m));
MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode));
MOCK_METHOD0(PauseTransformFeedback, void());
MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param));
MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
MOCK_METHOD0(PopGroupMarkerEXT, void());
MOCK_METHOD4(ProgramBinary,
             void(GLuint program,
                  GLenum binaryFormat,
                  const GLvoid* binary,
                  GLsizei length));
MOCK_METHOD3(ProgramParameteri,
             void(GLuint program, GLenum pname, GLint value));
MOCK_METHOD2(PushGroupMarkerEXT, void(GLsizei length, const char* marker));
MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target));
MOCK_METHOD1(ReadBuffer, void(GLenum src));
MOCK_METHOD7(ReadPixels,
             void(GLint x,
                  GLint y,
                  GLsizei width,
                  GLsizei height,
                  GLenum format,
                  GLenum type,
                  void* pixels));
MOCK_METHOD0(ReleaseShaderCompiler, void());
MOCK_METHOD4(
    RenderbufferStorageEXT,
    void(GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisample,
             void(GLenum target,
                  GLsizei samples,
                  GLenum internalformat,
                  GLsizei width,
                  GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisampleANGLE,
             void(GLenum target,
                  GLsizei samples,
                  GLenum internalformat,
                  GLsizei width,
                  GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisampleAPPLE,
             void(GLenum target,
                  GLsizei samples,
                  GLenum internalformat,
                  GLsizei width,
                  GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisampleEXT,
             void(GLenum target,
                  GLsizei samples,
                  GLenum internalformat,
                  GLsizei width,
                  GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisampleIMG,
             void(GLenum target,
                  GLsizei samples,
                  GLenum internalformat,
                  GLsizei width,
                  GLsizei height));
MOCK_METHOD0(ResolveMultisampleFramebufferAPPLE, void());
MOCK_METHOD0(ResumeTransformFeedback, void());
MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
MOCK_METHOD3(SamplerParameterf,
             void(GLuint sampler, GLenum pname, GLfloat param));
MOCK_METHOD3(SamplerParameterfv,
             void(GLuint sampler, GLenum pname, const GLfloat* params));
MOCK_METHOD3(SamplerParameteri,
             void(GLuint sampler, GLenum pname, GLint param));
MOCK_METHOD3(SamplerParameteriv,
             void(GLuint sampler, GLenum pname, const GLint* params));
MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
MOCK_METHOD1(SetFenceAPPLE, void(GLuint fence));
MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition));
MOCK_METHOD5(ShaderBinary,
             void(GLsizei n,
                  const GLuint* shaders,
                  GLenum binaryformat,
                  const void* binary,
                  GLsizei length));
MOCK_METHOD4(ShaderSource,
             void(GLuint shader,
                  GLsizei count,
                  const char* const* str,
                  const GLint* length));
MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
MOCK_METHOD4(StencilFuncSeparate,
             void(GLenum face, GLenum func, GLint ref, GLuint mask));
MOCK_METHOD1(StencilMask, void(GLuint mask));
MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
MOCK_METHOD4(StencilOpSeparate,
             void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence));
MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence));
MOCK_METHOD9(TexImage2D,
             void(GLenum target,
                  GLint level,
                  GLint internalformat,
                  GLsizei width,
                  GLsizei height,
                  GLint border,
                  GLenum format,
                  GLenum type,
                  const void* pixels));
MOCK_METHOD10(TexImage3D,
              void(GLenum target,
                   GLint level,
                   GLint internalformat,
                   GLsizei width,
                   GLsizei height,
                   GLsizei depth,
                   GLint border,
                   GLenum format,
                   GLenum type,
                   const void* pixels));
MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
MOCK_METHOD3(TexParameterfv,
             void(GLenum target, GLenum pname, const GLfloat* params));
MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
MOCK_METHOD3(TexParameteriv,
             void(GLenum target, GLenum pname, const GLint* params));
MOCK_METHOD5(TexStorage2DEXT,
             void(GLenum target,
                  GLsizei levels,
                  GLenum internalformat,
                  GLsizei width,
                  GLsizei height));
MOCK_METHOD6(TexStorage3D,
             void(GLenum target,
                  GLsizei levels,
                  GLenum internalformat,
                  GLsizei width,
                  GLsizei height,
                  GLsizei depth));
MOCK_METHOD9(TexSubImage2D,
             void(GLenum target,
                  GLint level,
                  GLint xoffset,
                  GLint yoffset,
                  GLsizei width,
                  GLsizei height,
                  GLenum format,
                  GLenum type,
                  const void* pixels));
MOCK_METHOD4(TransformFeedbackVaryings,
             void(GLuint program,
                  GLsizei count,
                  const char* const* varyings,
                  GLenum bufferMode));
MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
MOCK_METHOD3(Uniform1fv, void(GLint location, GLsizei count, const GLfloat* v));
MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
MOCK_METHOD2(Uniform1ui, void(GLint location, GLuint v0));
MOCK_METHOD3(Uniform1uiv, void(GLint location, GLsizei count, const GLuint* v));
MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
MOCK_METHOD3(Uniform2fv, void(GLint location, GLsizei count, const GLfloat* v));
MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
MOCK_METHOD3(Uniform2ui, void(GLint location, GLuint v0, GLuint v1));
MOCK_METHOD3(Uniform2uiv, void(GLint location, GLsizei count, const GLuint* v));
MOCK_METHOD4(Uniform3f, void(GLint location, GLfloat x, GLfloat y, GLfloat z));
MOCK_METHOD3(Uniform3fv, void(GLint location, GLsizei count, const GLfloat* v));
MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
MOCK_METHOD4(Uniform3ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2));
MOCK_METHOD3(Uniform3uiv, void(GLint location, GLsizei count, const GLuint* v));
MOCK_METHOD5(Uniform4f,
             void(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
MOCK_METHOD3(Uniform4fv, void(GLint location, GLsizei count, const GLfloat* v));
MOCK_METHOD5(Uniform4i,
             void(GLint location, GLint x, GLint y, GLint z, GLint w));
MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
MOCK_METHOD5(Uniform4ui,
             void(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
MOCK_METHOD3(Uniform4uiv, void(GLint location, GLsizei count, const GLuint* v));
MOCK_METHOD3(UniformBlockBinding,
             void(GLuint program,
                  GLuint uniformBlockIndex,
                  GLuint uniformBlockBinding));
MOCK_METHOD4(UniformMatrix2fv,
             void(GLint location,
                  GLsizei count,
                  GLboolean transpose,
                  const GLfloat* value));
MOCK_METHOD4(UniformMatrix2x3fv,
             void(GLint location,
                  GLsizei count,
                  GLboolean transpose,
                  const GLfloat* value));
MOCK_METHOD4(UniformMatrix2x4fv,
             void(GLint location,
                  GLsizei count,
                  GLboolean transpose,
                  const GLfloat* value));
MOCK_METHOD4(UniformMatrix3fv,
             void(GLint location,
                  GLsizei count,
                  GLboolean transpose,
                  const GLfloat* value));
MOCK_METHOD4(UniformMatrix3x2fv,
             void(GLint location,
                  GLsizei count,
                  GLboolean transpose,
                  const GLfloat* value));
MOCK_METHOD4(UniformMatrix3x4fv,
             void(GLint location,
                  GLsizei count,
                  GLboolean transpose,
                  const GLfloat* value));
MOCK_METHOD4(UniformMatrix4fv,
             void(GLint location,
                  GLsizei count,
                  GLboolean transpose,
                  const GLfloat* value));
MOCK_METHOD4(UniformMatrix4x2fv,
             void(GLint location,
                  GLsizei count,
                  GLboolean transpose,
                  const GLfloat* value));
MOCK_METHOD4(UniformMatrix4x3fv,
             void(GLint location,
                  GLsizei count,
                  GLboolean transpose,
                  const GLfloat* value));
MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target));
MOCK_METHOD1(UseProgram, void(GLuint program));
MOCK_METHOD1(ValidateProgram, void(GLuint program));
MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
MOCK_METHOD4(VertexAttrib3f,
             void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
MOCK_METHOD5(VertexAttrib4f,
             void(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor));
MOCK_METHOD5(VertexAttribI4i,
             void(GLuint indx, GLint x, GLint y, GLint z, GLint w));
MOCK_METHOD2(VertexAttribI4iv, void(GLuint indx, const GLint* values));
MOCK_METHOD5(VertexAttribI4ui,
             void(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w));
MOCK_METHOD2(VertexAttribI4uiv, void(GLuint indx, const GLuint* values));
MOCK_METHOD5(VertexAttribIPointer,
             void(GLuint indx,
                  GLint size,
                  GLenum type,
                  GLsizei stride,
                  const void* ptr));
MOCK_METHOD6(VertexAttribPointer,
             void(GLuint indx,
                  GLint size,
                  GLenum type,
                  GLboolean normalized,
                  GLsizei stride,
                  const void* ptr));
MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));