- 19 7月, 2014 5 次提交
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由 Zoltan Varga 提交于
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由 Ricardo Arango 提交于
This reverts commit ad9a80da.
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由 Ricardo Arango 提交于
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由 Zoltan Varga 提交于
Conflicts: mono/mini/mini.c
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由 Zoltan Varga 提交于
Reorganize the way jump_target_hash is stored in the JIT. Free entries in jump_target_hash which point inside a dynamic method when it is freed. Fixes #669815.
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- 10 7月, 2014 1 次提交
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由 Levi Bard 提交于
Ios/fix aot class leak
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- 09 7月, 2014 1 次提交
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由 Stewart Martin 提交于
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- 02 7月, 2014 1 次提交
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由 Zoltan Varga 提交于
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- 25 6月, 2014 2 次提交
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由 Levi Bard 提交于
Map SO_EXCLUSIVEADDRUSE to !SO_REUSEADDR
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由 Gonzalo Paniagua Javier 提交于
This will make windows app that use that property work on *nix. Fixes bug #643475.
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- 23 6月, 2014 1 次提交
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由 Zoltan Varga 提交于
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- 19 6月, 2014 1 次提交
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由 Adriano Carlos Verona 提交于
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- 12 6月, 2014 8 次提交
- 24 5月, 2014 3 次提交
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由 Adriano Carlos Verona 提交于
do not try to find manage frames when stepping out from either, last managed frame or frame in between managed/native ones (fix case #573949)
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由 Levi Bard 提交于
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由 Levi Bard 提交于
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- 23 5月, 2014 1 次提交
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由 Rene Damm 提交于
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- 12 5月, 2014 1 次提交
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由 Kim Steen Riber 提交于
added bit field on MonoClass to indicate if the class has an IntPtr pointing to a native class that needs AssetGarbageCollection scanning Conflicts: msvc/mono.def unity/unity_liveness.c
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- 16 4月, 2014 1 次提交
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由 Jonathan Chambers 提交于
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- 01 4月, 2014 1 次提交
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由 Peter Kuhn 提交于
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- 26 3月, 2014 1 次提交
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由 Jonathan Pryor 提交于
On my (cursed?) MacBook Pro, calling System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces() results in an exception: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, Int32 sourceIndex, System.Array destinationArray, Int32 destinationIndex, Int32 length) [0x00000] in <filename unknown>:0 at System.Net.NetworkInformation.MacOsNetworkInterface.ImplGetAllNetworkInterfaces () [0x00000] in <filename unknown>:0 at System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces () [0x00000] in <filename unknown>:0 Some printfs later, and we see why: Array.Copy(array.Length=12, 3, array.Length=0, 0, 0) Array.Copy(array.Length=12, 4, array.Length=0, 0, 0) Array.Copy(array.Length=12, 4, array.Length=0, 0, 0) Array.Copy(array.Length=12, 3, array.Length=6, 0, 6) Array.Copy(array.Length=12, 3, array.Length=6, 0, 6) Array.Copy(array.Length=12, 3, array.Length=8, 0, 4) Array.Copy(array.Length=12, 4, array.Length=6, 0, 6) Array.Copy(array.Length=12, 8, array.Length=6, 0, 6) # BOOM! (Apparently I have 8 interfaces: lo0, gif0, stf0, en0, en1, fw0, p2p0, and vboxnet0.) The problem is readily obvious: we're trying to read 6 bytes of data when only 4 are available, and Array.Copy() complains appropriately. The fix -- which looks to almost contradict a02076ba -- is to use `sockaddrdl.sdl_data.Length - sockaddrdl.sdl_nlen` instead of `sockaddrdl.sdl_data.Length - macAddress.Length` (or sdl_alen). sdl_nlen is the offset into the source sockaddrdl.sdl_data array, and in this case sockaddrdl.sdl_alen (the length of the destination macAddress) isn't the same as sockaddrdl.sdl_nlen, hence the breakage. Conflicts: mcs/class/System/System.Net.NetworkInformation/NetworkInterface.cs
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- 14 3月, 2014 1 次提交
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由 bitter 提交于
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- 04 3月, 2014 1 次提交
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由 bitter 提交于
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- 19 2月, 2014 2 次提交
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由 Levi Bard 提交于
Fix iOS crosscompiler crash on Windows when --debug is specified.
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由 Julius Trinkunass 提交于
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- 12 2月, 2014 1 次提交
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由 Mantas Puida 提交于
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- 23 1月, 2014 2 次提交
- 22 1月, 2014 3 次提交
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由 bitter 提交于
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由 bitter 提交于
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https://lkml.org/lkml/2013/10/25/3由 bitter 提交于
By wrapping sigaction we make sure to always install a signal handler compiled for thumb. The source code for the signal handler can be found here: https://github.com/Unity-Technologies/krait-signal-handler
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- 21 1月, 2014 2 次提交
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由 Smilediver 提交于
Fix iOS crosscompilation issues on Windows.
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由 Julius Trinkunass 提交于
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