- 07 6月, 2014 1 次提交
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由 Gonzalo Paniagua Javier 提交于
This will make windows app that use that property work on *nix. Fixes bug #643475.
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- 03 6月, 2014 3 次提交
- 02 6月, 2014 1 次提交
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由 Tak 提交于
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- 25 5月, 2014 1 次提交
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由 Jonathan Chambers 提交于
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- 20 5月, 2014 1 次提交
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由 Levi Bard 提交于
Revert IL generation change
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- 19 5月, 2014 1 次提交
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- 15 5月, 2014 1 次提交
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由 Levi Bard 提交于
Build OSX runtime with bundled clang environment from Unity repo
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- 14 5月, 2014 2 次提交
- 13 5月, 2014 1 次提交
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由 Levi Bard 提交于
add support for storing custom data on a MonoClass, so Unity can store c...
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- 12 5月, 2014 2 次提交
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由 Levi Bard 提交于
Liveness
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由 Kim Steen Riber 提交于
added bit field on MonoClass to indicate if the class has an IntPtr pointing to a native class that needs AssetGarbageCollection scanning
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- 29 4月, 2014 1 次提交
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由 Adriano Carlos Verona 提交于
(this is not the ideal solution still; call stacks for generic classes with reference type arguments will be reported incorrectly as Object)
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- 23 4月, 2014 2 次提交
- 22 4月, 2014 2 次提交
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由 Levi Bard 提交于
Windows Registry: fixed a security issue
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由 Yury Habets 提交于
Windows Registry: fixed the issue when Microsoft.Win32.Registry.GetValue() required write permissions
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- 17 4月, 2014 1 次提交
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由 Lucas Meijer 提交于
add support for storing custom data on a MonoClass, so Unity can store classID and sealedness in there, for faster lookups
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- 08 4月, 2014 1 次提交
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由 Levi Bard 提交于
Use constrained virtual method call for value-typed instances instead of boxing
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- 01 4月, 2014 1 次提交
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由 Peter Kuhn 提交于
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- 21 3月, 2014 1 次提交
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由 Jonathan Pryor 提交于
On my (cursed?) MacBook Pro, calling System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces() results in an exception: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, Int32 sourceIndex, System.Array destinationArray, Int32 destinationIndex, Int32 length) [0x00000] in <filename unknown>:0 at System.Net.NetworkInformation.MacOsNetworkInterface.ImplGetAllNetworkInterfaces () [0x00000] in <filename unknown>:0 at System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces () [0x00000] in <filename unknown>:0 Some printfs later, and we see why: Array.Copy(array.Length=12, 3, array.Length=0, 0, 0) Array.Copy(array.Length=12, 4, array.Length=0, 0, 0) Array.Copy(array.Length=12, 4, array.Length=0, 0, 0) Array.Copy(array.Length=12, 3, array.Length=6, 0, 6) Array.Copy(array.Length=12, 3, array.Length=6, 0, 6) Array.Copy(array.Length=12, 3, array.Length=8, 0, 4) Array.Copy(array.Length=12, 4, array.Length=6, 0, 6) Array.Copy(array.Length=12, 8, array.Length=6, 0, 6) # BOOM! (Apparently I have 8 interfaces: lo0, gif0, stf0, en0, en1, fw0, p2p0, and vboxnet0.) The problem is readily obvious: we're trying to read 6 bytes of data when only 4 are available, and Array.Copy() complains appropriately. The fix -- which looks to almost contradict a02076ba -- is to use `sockaddrdl.sdl_data.Length - sockaddrdl.sdl_nlen` instead of `sockaddrdl.sdl_data.Length - macAddress.Length` (or sdl_alen). sdl_nlen is the offset into the source sockaddrdl.sdl_data array, and in this case sockaddrdl.sdl_alen (the length of the destination macAddress) isn't the same as sockaddrdl.sdl_nlen, hence the breakage. Conflicts: mcs/class/System/System.Net.NetworkInformation/NetworkInterface.cs
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- 17 3月, 2014 3 次提交
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由 Levi Bard 提交于
Case 593918.
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由 Levi Bard 提交于
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由 Jonathan Chambers 提交于
Fix random crash on Mavericks 64-bit. Backport slightly modified version of https://github.com/mono/mono/commit/978e4ebbd66b231fa6e4f8b32451b87d447bfcf2 and https://github.com/mono/mono/commit/7c85c560ea935b28c5e8492b1a0f6d5e6fe3c14e
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- 13 3月, 2014 1 次提交
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由 Levi Bard 提交于
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- 02 3月, 2014 1 次提交
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由 Richard Fine 提交于
Altered invocation IL generation to use constrained virtual calls instead of boxing for value types, if possible.
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- 25 2月, 2014 1 次提交
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由 Levi Bard 提交于
Recent Mono fixes
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- 21 2月, 2014 1 次提交
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由 Levi Bard 提交于
Case 585394.
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- 19 2月, 2014 3 次提交
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由 Levi Bard 提交于
Unity 4.5
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由 Julius Trinkunass 提交于
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由 Mantas Puida 提交于
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- 13 2月, 2014 4 次提交
- 07 2月, 2014 1 次提交
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由 Rene Damm 提交于
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- 05 2月, 2014 2 次提交
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由 Mantas Puida 提交于
# By Andreia Gaita (9) and others # Via Andreia Gaita (2) and Levi Bard (1) * 'unity-staging' of github.com:Unity-Technologies/mono: [sharpziplib] Fix DiskStorage so it doesn't keep private state when it's overridden Add required overload for adding entries to zip with metadata (otherwise file attributes will be incorrect) Fix bad cherry-pick of liveness change. added api to unity liveness for multithreading Fix several 64bit pointers being truncated to 32bit integers. Fix GC losing objects on OSX64 due to registers not getting pushed as roots. Nunit and Mono.Cairo are no longer in the 1.0 dirs Nunit build fixes for the 1.0-less world Fix copying of files, rsync is more reliable (and preserves attributes) Fix cecil installation Only build the bare essentials on the 1.1 profile, and make all tools based on 2.0 assemblies Remove dupe source file from sources list Don't try to use a potentially null assembly name, the assembly might not have been found. Kill really really old ziplib code Update SharpZipLib to latest upstream v0.86.0.518
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由 Mantas Puida 提交于
Fix ARM IMT calls on AOT platform. ARM AOT implementation of imt_thunks supports only linear array/list of IMT items
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