- 10 11月, 2020 1 次提交
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由 djmcdonald1 提交于
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- 30 10月, 2020 2 次提交
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由 Tautvydas Žilys 提交于
Run codesign after otool
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由 Tautvydas Žilys 提交于
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- 21 10月, 2020 2 次提交
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由 Jonathan Chambers 提交于
Ensure special static slots respect alignment (case 1266322)
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由 Jonathan Chambers 提交于
Without proper alignment, this may lead to reference types being stored at non-pointer aligned offsets. Among other issues this may lead to the GC not scanning those pointers properly.
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- 09 10月, 2020 1 次提交
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由 Tautvydas Žilys 提交于
Fix JIT on macOS Big Sur beta 6 when running on Apple silicon
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- 07 10月, 2020 8 次提交
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由 Alex Thibodeau 提交于
Wait on runtime threads to park on joinable thread list during shutdown. (case 1275345)
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由 Tautvydas Žilys 提交于
Sign binaries after lipo-ing them since lipo drops signature added by the linker. Also, use JIT entitlement for signing executables.
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由 Tautvydas Žilys 提交于
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由 Tautvydas Žilys 提交于
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由 ashwini 提交于
Try to copy monodis into monodistribution/bin dir
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由 ashwini 提交于
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由 ashwini 提交于
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由 Alex Thibodeau 提交于
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- 29 9月, 2020 1 次提交
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由 Alex Thibodeau 提交于
Unity master fix case 1274470
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- 25 9月, 2020 3 次提交
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由 Alex Thibodeau 提交于
Unity master fix case 1273662
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由 Zoltan Varga 提交于
Fixes https://github.com/mono/mono/issues/20367. Some light massaging done by @UnityAlex to cherry pick
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由 lateralusX 提交于
https://github.com/mono/mono/pull/5599 fixed a race condition during shutdown when runtime threads have come parts of their way through detach, but still depend on runtime resources, like GC memory. The fix added runtime threads to the joinable thread list just before they vanished from mono_thread_manage radar making sure shutdown waited upon the thread before cleaning up. The above fix slightly changed the behavior of the finalizer thread since it waits on joinable threads and will now potential block on threads still executing code (that involves runtime resources). There’s was an assumption around the threads on the joinable thread list that they should be very close to complete when added, so join calls coming from the finalizer thread should almost never block and if it does, the code that remains to execute should not involve runtime operations risking deadlock situations. Adding the thread to the list earlier than previously done expose the shutdown to some potential theoretical problems. To mitigate the risk and still solve the race condition this commit adds a mechanism to keep track of active runtime threads until they park on joinable thread list. The pending counter will be waited upon by the shutdown thread, just before it does its regular wait on all joinable threads (after finalizer thread has stopped) to make sure all runtime threads have been added to the joinable thread list before waiting upon them. Threads are added to the joinable thread as late as possible, exactly how it’s been done in the past by sgen_client_thread_detach_with_lock. Shutdown thread will wait on runtime threads to appear on the list for a short time and if timeout (pending runtime thread count not reaching 0 before timeout), it will just print a warning and continue shutdown. Getting into a wait state during shutdown due to runtime threads not yet added to joinable threads list should be very rare (hitting previous race condition that was rare), triggering the timeout should be even more rare, and if that ever happens, we are exposed to shutdown race condition as we have had in the past, but now we at least get a warning in the log making it simpler to analyze further. This commit also fixes a problem with the debugger thread hitting the same race condition as above. The shutdown thread stopping the debugger thread didn't completely wait for it to stop using runtime resources before continue shutdown sequence. This triggers the same race condition as when shutting down regular runtime threads. This commit makes sure stop_debugger_thread waits on the debugger thread handle to become signaled (happens at the very end of thread lifetime) before continuing the shutdown logic.
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- 23 9月, 2020 1 次提交
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由 Alex Thibodeau 提交于
Remove hack from mono_free_method. Bypassing cleanup here was causing corruption to persist in mscorlib's method hashtable when a rehash occurred. Unity profiler may need changes to avoid possessing dangling pointers. Same with the mono profiler (as the comment indicates)
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- 22 9月, 2020 3 次提交
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由 Alex Thibodeau 提交于
https://github.com/Unity-Technologies/mono/commit/7869333c52a2fc2d165effefdbbe97fdf9587b57 https://github.com/mono/mono/pull/9863 https://github.com/Unity-Technologies/mono/commit/f265d9a7838c97d33e8836dfc42d1f946de09041 Needed in order to fix corruption that was occuring to mscorlib's image table on domain reload due to dynamic methods from other images being stored in a hashtable that was not being cleaned up on domain reload.
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由 Joshua Peterson 提交于
The NetworkChange event is not supported on Windows (case 1278048)
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由 Jonathan Chambers 提交于
Fix performance regression due to ldfld usage by Roslyn (case 1276888)
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- 21 9月, 2020 1 次提交
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由 Josh Peterson 提交于
Provide a proper `PlatformNotSupported` exception for the `NetworkChange` event on Windows, as it is not currently supported.
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- 19 9月, 2020 1 次提交
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由 Mathieu Bourgeois 提交于
* Generalize commit 0c6932a9 to support LDARG{0|1|2|3}, LDLOC{0|1|2|3}, LDARGS, LDLOCS, LDARG and LDLOC instead of LDLOC and LDLOCS. Improves generated code similar to issue #60945
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- 18 9月, 2020 1 次提交
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由 Alex Thibodeau 提交于
Grab part of fix from upstream change: https://github.com/mono/mono/p…
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- 16 9月, 2020 1 次提交
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- 15 9月, 2020 2 次提交
- 01 9月, 2020 1 次提交
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由 Harald Kjær Nielsen 提交于
Merge pull request #1335 from Unity-Technologies/unity-master-method-to-skip-assembly-version-validation Add option to ignore versions when loading strong named assemblies
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- 28 8月, 2020 1 次提交
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由 Andrew Spiering 提交于
Fixing an issue with ManagedWebSocket
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- 26 8月, 2020 1 次提交
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由 Harald Nielsen 提交于
Reintroduce https://github.com/Unity-Technologies/mono/commit/6c41f64f25da4c12b237b6bb51765722e0dd5281#diff-0ff844e784e15d2542b71c85d2c0133e This is so we will not get errors when resolving strong named assemblies for a version not loaded. This option will ignore the version
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- 21 8月, 2020 2 次提交
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由 Andrew Spiering 提交于
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- 11 8月, 2020 3 次提交
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由 Alex Thibodeau 提交于
Fix handling invalid Windows proxy config
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由 iRebbok 提交于
source: https://github.com/mono/mono/pull/12595 Re-adding whitespace to reduce diff noise and make future cherrypicks easier.
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由 Alex Thibodeau 提交于
[debugger] Access invalid memory address using PointerValue Command. …
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- 10 8月, 2020 1 次提交
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由 Thays Grazia 提交于
* Validate the address that came from IDE using PointerValue. The IDE can send an invalid address and it was crashing mono. Fixes #18191 Fixes #15612 Co-authored-by: NAleksey Kliger (λgeek) <akliger@gmail.com> Wrap create_file_to_check_memory_address in #ifndef _MSC_VER check as it's only used in that scope.
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- 07 8月, 2020 1 次提交
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由 Jonathan Chambers 提交于
Fix random crash on OSX when pushing thread stacks
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- 06 8月, 2020 2 次提交
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由 Alex Thibodeau 提交于
Fixing hang that would occur when a Debugger.Break would be triggered…
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由 Alex Thibodeau 提交于
Fixing hang that would occur when a Debugger.Break would be triggered while we are already processing a breakpoint. (case 1254123) Adding test for debugger hang fix to case 1254123 Added a new property to Tests class which breaks this test.
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