提交 94750ded 编写于 作者: M Mantas Puida

Merge branch 'Mono2.6.x-Unity3.x' of github.com:Unity-Technologies/mono into Mono2.6.x-Unity3.x

......@@ -210,7 +210,7 @@ sub BuildUnityScriptForUnity
cp("$booCheckout/ide-build/Boo.Lang*.dll $monoprefixUnity/");
cp("$booCheckout/ide-build/booc.exe $monoprefixUnity/");
UnityBooc("-out:$monoprefixUnity/Boo.Lang.Extensions.dll -noconfig -nostdlib -srcdir:$booCheckout/src/Boo.Lang.Extensions -r:System.dll -r:mscorlib.dll -r:Boo.Lang.dll");
UnityBooc("-out:$monoprefixUnity/Boo.Lang.Extensions.dll -noconfig -nostdlib -srcdir:$booCheckout/src/Boo.Lang.Extensions -r:System.dll -r:System.Core.dll -r:mscorlib.dll -r:Boo.Lang.dll");
UnityBooc("-out:$monoprefixUnity/Boo.Lang.Useful.dll -srcdir:$booCheckout/src/Boo.Lang.Useful -r:Boo.Lang.Parser");
UnityBooc("-out:$monoprefixUnity/Boo.Lang.PatternMatching.dll -srcdir:$booCheckout/src/Boo.Lang.PatternMatching");
......
......@@ -1198,7 +1198,7 @@ stop_debugger_thread ()
if (!debugger_thread_exited)
{
#ifdef HOST_WIN32
if (WAIT_TIMEOUT == WaitForSingleObject(debugger_thread_exited_cond, 0)) {
if (WAIT_TIMEOUT == WaitForSingleObject(debugger_thread_exited_cond, 10)) {
mono_mutex_unlock (&debugger_thread_exited_mutex);
Sleep(0);
mono_mutex_lock (&debugger_thread_exited_mutex);
......@@ -2310,7 +2310,7 @@ suspend_current (void)
while (suspend_count - tls->resume_count > 0) {
#ifdef HOST_WIN32
/* FIXME: https://bugzilla.novell.com/show_bug.cgi?id=587470 */
if (WAIT_TIMEOUT == WaitForSingleObject(suspend_cond, 0))
if (WAIT_TIMEOUT == WaitForSingleObject(suspend_cond, 10))
{
mono_mutex_unlock (&suspend_mutex);
Sleep(0);
......
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