提交 04afe04d 编写于 作者: M mircea 提交者: Massi

enabled some exception handling on XBOX added HW breakpoints instead of trap

git-svn-id: svn://svn.hq.unity3d.com/home/svn/unity-extra/Mono/consoles@39716 16e7374d-a1f6-0310-9a7a-f1d2bd8b5927
上级 799e0032
......@@ -1220,7 +1220,6 @@ mono_handle_exception_internal (MonoContext *ctx, gpointer obj, gpointer origina
if (!mono_handle_exception_internal (&ctx_cp, obj, original_ip, TRUE, FALSE, &first_filter_idx, out_ji)) {
if (mono_break_on_exc)
G_BREAKPOINT ();
#ifndef _XBOX
mono_debugger_agent_handle_exception (obj, ctx, NULL);
// FIXME: This runs managed code so it might cause another stack overflow when
// we are handling a stack overflow
......
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