allocator.h 5.0 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
// Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once
#include <memory>
#include <string>
#include "paddle/fluid/platform/place.h"

namespace paddle {
namespace memory {
namespace allocation {

Y
Yu Yang 已提交
24
// Exception when `Alloc`/`AllocShared` failed
25 26
class BadAlloc : public std::exception {
 public:
Y
Yu Yang 已提交
27
  explicit BadAlloc(std::string msg) : msg_(std::move(msg)) {}
28 29 30 31 32 33
  const char* what() const noexcept override;

 private:
  std::string msg_;
};

Y
Yu Yang 已提交
34 35 36 37 38
class Allocation;
struct AllocationDeleter {
  void operator()(Allocation* allocation) const;
};

Y
Yu Yang 已提交
39 40 41 42 43 44
// Allocation is the object holding the actually pointer. Use
// `Allocation::ptr()` will returns the pointer that allocated.
//
// NOTE: this is the base class of Allocation. Each allocator can use its own
//       allocation object.
// NOTE: the `Allocation::ptr()` could be nullptr, if the allocation size is 0
45 46 47 48 49 50 51 52
class Allocation {
 public:
  Allocation(void* ptr, size_t size, platform::Place place)
      : ptr_(ptr), size_(size), place_(place) {}

  Allocation(const Allocation& o) = delete;
  Allocation& operator=(const Allocation& o) = delete;

Y
Yu Yang 已提交
53 54 55 56 57
  // Returns the holding pointer.
  // NOTE: For performance consideration, it is better not to make this method
  // as a virtual method. If we want to implement a `defragmentation` later,
  // we might need to make `ptr_` field as a protected field, and add a virtual
  // method like `defragmentation` to change `ptr_`.
58 59
  void* ptr() const { return ptr_; }

Y
Yu Yang 已提交
60 61 62 63 64 65 66 67 68
  // Returns the size of this memory buffer, i.e., ptr() + size() - 1 is the
  // last valid element.
  //
  // NOTE: Some allocator might alloc more memory than request. The size
  // could larger than its request. For example,
  //    the AlignedAllocator will always allocate memory as size + kAlignment.
  //    The raw pointer might not aligned, so an offset might be added to raw
  //    the pointer. The size of this allocation will be
  //    `size + kAlignemnt - offset`.
69 70 71 72 73 74
  size_t size() const { return size_; }

  const platform::Place& place() const { return place_; }

  virtual ~Allocation();

Y
Yu Yang 已提交
75 76
  std::function<void(Allocation*)> Deleter;

77 78 79 80 81 82
 private:
  void* ptr_;
  size_t size_;
  platform::Place place_;
};

Y
Yu Yang 已提交
83 84
using AllocationPtr = std::unique_ptr<Allocation, AllocationDeleter>;

Y
Yu Yang 已提交
85 86 87 88 89 90
// Base interface class of memory Allocator.
// To allocate a memory, allocator needs two parameters:
//    1. size of bytes.
//    2. Attribute of memory.
// NOTE: the attribute of memory might be ignored if the allocator does not
// care it.
91 92 93
class Allocator {
 public:
  enum Attr {
Y
Yu Yang 已提交
94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119
    kDefault = 0,  // Default attribute. Uses the fast or stablest allocation
                   // algorithm.

    kFixedHuge = 1,  // The allocation may not be freed until the program
                     // ends. e.g., `Parameters` and `Momentum`.

    kFluxHuge = 2,  // The allocation may create and freed frequently and the
                    // allocation is considerable huge. Like `activations`
                    // and gradients.

    kScratchpad =
        3,  // The `Scratchpad` memory is allocated and freed very soon,
            // usually within an operator or aux memory.
            // Like CUDNN workspace, AUX memory in batch norm, etc.
            //
            // https://en.wikipedia.org/wiki/Scratchpad_memory

    kCrossDevice =
        4,  // The memory used cross-device memory copy/communication.
            // For example:
            // 1. it can use an `pinned` memory for CPU-GPU
            //    communication.
            // 2. it can use an `registered` memory for RDMA
            //    communication.

    NumOfAttrs = 5  // The number of all attributes. It is used internally.
120 121 122
  };

  virtual ~Allocator();
Y
Yu Yang 已提交
123 124 125

  // Allocate an allocation. Note the return allocation might need to be freed
  // manually if the Allocator is an `UnmanagedAllocator`.
Y
Yu Yang 已提交
126 127
  virtual AllocationPtr Allocate(size_t size,
                                 Allocator::Attr attr = kDefault) = 0;
128

Y
Yu Yang 已提交
129
  // True if the `Allocate` is thread safe.
130 131 132
  virtual bool IsAllocThreadSafe() const;
};

Y
Yu Yang 已提交
133 134 135
// User need to invoke `Free` or `FreeUniquePtr` manually if allocated by
// a manally managed allocator.
class MannualFreeAllocator : public Allocator {
136
 public:
Y
Yu Yang 已提交
137
  AllocationPtr Allocate(size_t size, Attr attr) final;
Y
Yu Yang 已提交
138 139

 protected:
Y
Yu Yang 已提交
140 141
  virtual void Free(Allocation* allocation) = 0;
  virtual Allocation* AllocateImpl(size_t size, Allocator::Attr attr) = 0;
Y
Yu Yang 已提交
142
  friend class MannualFreeAllocation;
143 144 145 146 147
};

}  // namespace allocation
}  // namespace memory
}  // namespace paddle