提交 6f80a642 编写于 作者: L Lukas Dürrenberger 提交者: Lukas Dürrenberger

Added Halley game engine

Fixes #680

Game engine heavily based on a entity-component system.
上级 ae9b9907
......@@ -351,6 +351,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny
* [GamePlay](https://github.com/gameplay3d/GamePlay) - A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2]
* [Godot](https://github.com/godotengine/godot) - A fully featured, open source, MIT licensed, game engine. [MIT]
* [Grit](http://www.gritengine.com/) - Community project to build a free game engine for implementing open world 3D games. [MIT]
* [Halley](https://github.com/amzeratul/halley) - A lightweight game engine written in C++14 with a "true" entity-component system. [Apache 2.0]
* [KlayGE](https://github.com/gongminmin/KlayGE) - a cross-platform open source game engine with plugin-based architecture. [GPLv2] [website](http://www.klayge.org/)
* [OpenXRay](https://github.com/OpenXRay/xray-16) - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. [Modified BSD/non-commercial only]
* [Oxygine](http://oxygine.org/) - A cross-platform 2D C++ game engine. [MIT]
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