- 04 4月, 2016 4 次提交
- 03 4月, 2016 6 次提交
- 02 4月, 2016 13 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 tschw 提交于
See #8428.
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由 Michael Herzog 提交于
* Triangle: new method .closestPointToPoint * better initialization of variables
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Brandon Jones 提交于
* Set renderer to correct resolution when entering VR mode This ensures that the scene always renders with the best resolution for the HMD in use. (Will get a 1:1 pixel ratio) For performance reasons developers may want to render at a lower than recommended resolution. To do so set VREffect.bufferScale to a lower values (like 0.75). Will restore the renderer to the previously set resolution when the user exits VR mode. * Removed bufferScale from previous VREffect change
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由 WestLangley 提交于
* Matrix4: added preMultiply method * Matri4: preMultiply -> premultiply
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由 Ben Houston (Clara.io) 提交于
* fix bug where gammaInput/gammaOutput were reset by the PMREM generators. # Conflicts: # examples/js/pmrem/PMREMCubeUVPacker.js * propagate encodings properly between PMREM CubeUVPacker and PMREMGenerator as well as through texture constructors. # Conflicts: # examples/js/pmrem/PMREMCubeUVPacker.js * turn off tonemapping, fix None HDR map option. # Conflicts: # examples/webgl_materials_envmaps_hdr.html * minor envmaps_hdr improvements. # Conflicts: # examples/webgl_materials_envmaps_hdr.html * fix double decode. * recalc materials when changing texture encodings. # Conflicts: # examples/webgl_materials_envmaps_hdr.html * clean up envmap_hdr example.
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由 Mr.doob 提交于
Set to use HAVE_CURRENT_DATA for VideoTexture updates
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由 Justin Holdstock 提交于
Greater than or equal to readyState HAVE_CURRENT_DATA
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由 Justin Holdstock 提交于
Video texture should check ready state of video to see if current frame is renderable, not if future frames are renderable
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- 01 4月, 2016 3 次提交
- 31 3月, 2016 14 次提交
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由 Master James 提交于
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由 Master James 提交于
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由 Master James 提交于
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由 Master James 提交于
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由 Master James 提交于
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由 Master James 提交于
Seems it made sense to add the Extra Examples after the Code Example, but maybe that needs rethinking?
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由 Master James 提交于
This adds the single spot light example into the SpotLightHelper doc
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由 Master James 提交于
Embedded Single SpotLight iframe example into SpotLight.html doc
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由 Master James 提交于
Well I guess it's more Magenta Yellow and Cyan
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由 Master James 提交于
I changed to this description well "A point light that can cast a shadow in one direction with a falloff cone." I put the examples at the top since they are most relevant.
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由 Master James 提交于
If you control-click the target object is set to white (click randomizes color without CTRL).
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由 Master James 提交于
Random color set when clicked but control-click sets the target object to white.
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由 Master James 提交于
randomColor function checks for a material or if it's a property (of a mesh).
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由 Master James 提交于
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