1. 28 10月, 2012 3 次提交
  2. 27 10月, 2012 1 次提交
  3. 26 10月, 2012 1 次提交
  4. 25 10月, 2012 7 次提交
  5. 23 10月, 2012 1 次提交
    • A
      Added VTK and STL models to scene loader example. Added optional callback... · 22e51263
      alteredq 提交于
      Added VTK and STL models to scene loader example. Added optional callback parameter to VTKLoader and STLLoader load to be compatible with other loaders.
      
      Work in progress. Not really sure how to best deal with different loaders using different APIs. We should unify them somehow. Still need to handle ColladaLoader, UTF8Loader and OBJMTLLoader, every one of them is different from the others.
      22e51263
  6. 20 10月, 2012 3 次提交
  7. 18 10月, 2012 2 次提交
  8. 17 10月, 2012 2 次提交
    • A
      Editor: added materials to scene export. · 2e6fa9c7
      alteredq 提交于
      For the moment just with material parameters which are exposed via UI.
      2e6fa9c7
    • A
      Editor: started to implement scene export. · 662cbae9
      alteredq 提交于
      Very much work-in-progress. This is going to take a while. Besides export being tedious by itself, I keep finding many things elsewhere in the codebase that need to be changed or fixed for something like this to work at all.
      662cbae9
  9. 15 10月, 2012 1 次提交
  10. 11 10月, 2012 1 次提交
  11. 07 10月, 2012 1 次提交
  12. 05 10月, 2012 3 次提交
  13. 04 10月, 2012 1 次提交
    • M
      Moving *Controls to examples/js · 04b652ae
      Mr.doob 提交于
      The reasoning is because I see a lot of people asking for tweaks so the control X works on their project.
      The problem is that they can't just tweak the code because the controls is inside the lib.
      By having them outside they should be able to guess they can customise the file for their project.
      
      And yes, it also removes some bloat from the lib.
      04b652ae
  14. 03 10月, 2012 1 次提交
  15. 02 10月, 2012 1 次提交
  16. 01 10月, 2012 1 次提交
  17. 29 9月, 2012 1 次提交
  18. 27 9月, 2012 1 次提交
  19. 26 9月, 2012 2 次提交
  20. 25 9月, 2012 3 次提交
  21. 24 9月, 2012 1 次提交
    • M
      THREE.ShaderExtras['film'] to THREE.FilmShader. · 97ee7a81
      Mr.doob 提交于
      @alteredq: I think ShaderExtras.js is starting to become bulky and messy... What do you think about splitting ShaderExtras into single files? Contributing new shaders would then feel more welcoming. And the examples would show the dependencies clearer.
      
      I was unsure on what style use... THREE.WebGLShaders['film'], THREE.FilmWebGLShader or THREE.FilmShader. The later seemed the nicest
      97ee7a81
  22. 22 9月, 2012 1 次提交
    • A
      Added defines parameter for adding preprocessor definitions to ShaderMaterial. · 74ce25ee
      alteredq 提交于
      For the moment tried to keep it as dumb as possible: one string for define label, another string for define value.
      
      I'm not yet fully sure of all the details but that's something I wanted to do for a long time, to be able to have user-configurable way for baked-in parameters (for use cases like the convolution filter).
      
      See #2412
      74ce25ee
  23. 20 9月, 2012 1 次提交