1. 09 2月, 2011 1 次提交
  2. 08 2月, 2011 3 次提交
  3. 07 2月, 2011 1 次提交
    • A
      Added MarchingCubes object. · b198531c
      alteredq 提交于
      Very much work-in-progress. Expect things to change.
      
      Also changed film shader to have optional grayscale (controlled via uniform).
      b198531c
  4. 05 2月, 2011 1 次提交
  5. 04 2月, 2011 3 次提交
  6. 03 2月, 2011 3 次提交
    • A
      Added billboard particles (semi-opaque depth sorted). · 8227d9f1
      alteredq 提交于
      Work in progress, caveats:
      
      - sort happens just inside one ParticleSystems, so everything gets messed up when more ParticleSystems are in the same screen space
      - not yet solved proper order of operations, if you change object transform, you need to update ParticleSystem object matrix manually before rendering (so that sort works, otherwise it will use transform from previous frame)
      
      Also fixed transparency in fog and did small optimizations in WebGLRenderer.
      8227d9f1
    • A
      Refactored KERNEL_SIZE define out of convolution shader lib. · bc88bdb6
      alteredq 提交于
      This is ugly, but allows to use different kernel sizes, making it useful not just for Gaussian blur (which is slow with large kernel).
      bc88bdb6
    • A
      Moved film shader into ShaderUtils. · aa8bdaea
      alteredq 提交于
      aa8bdaea
  7. 02 2月, 2011 5 次提交
  8. 01 2月, 2011 3 次提交
  9. 29 1月, 2011 1 次提交
  10. 28 1月, 2011 4 次提交
  11. 27 1月, 2011 11 次提交
  12. 26 1月, 2011 4 次提交