- 28 5月, 2013 1 次提交
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由 Mr.doob 提交于
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- 31 3月, 2013 1 次提交
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由 Mr.doob 提交于
It happens on a project I'm working on, not sure still why. I guess this approach is safer.
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- 30 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 14 12月, 2012 1 次提交
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由 Mr.doob 提交于
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- 07 8月, 2012 1 次提交
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由 alteredq 提交于
This fixes broken custom blending example.
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- 10 5月, 2012 1 次提交
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由 Mr.doob 提交于
That took a while... but I think it makes sense...
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- 09 5月, 2012 1 次提交
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由 Mr.doob 提交于
Tried to make it as straight foward as possible. Kept the extrac base url thingie :) Thinking of moving BinaryLoader to examples/js/loaders.... what do you think @alteredq?
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- 08 5月, 2012 1 次提交
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由 Mr.doob 提交于
Using xhr.addEventListener instead of xhr.onreadystatechange. Changed 'complete' event to 'load' as native JavaScript.
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- 07 5月, 2012 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
The only confusing part of this approach is the event object that gets dispatched. For ImageLoader you need to look for event.image, and for OBJLoader you need to look for event.object. Maybe it should be consistent for all and just be event.content?
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由 Mr.doob 提交于
Hesitant on whether this should extend Loader or not. I guess we'll see whether is needed or not once we have more features.
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- 06 5月, 2012 2 次提交
- 18 4月, 2012 1 次提交
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由 Mr.doob 提交于
Tinkering with the problem of images loading async... Maybe this should be TextureLoader instead...
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