- 29 5月, 2013 1 次提交
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由 Mr.doob 提交于
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- 28 5月, 2013 3 次提交
- 28 4月, 2013 1 次提交
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由 Mr.doob 提交于
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- 26 4月, 2013 2 次提交
- 15 4月, 2013 1 次提交
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由 Mr.doob 提交于
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- 10 4月, 2013 1 次提交
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由 Mr.doob 提交于
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- 03 4月, 2013 1 次提交
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由 Mr.doob 提交于
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- 31 3月, 2013 1 次提交
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由 Mr.doob 提交于
It happens on a project I'm working on, not sure still why. I guess this approach is safer.
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- 30 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 29 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 20 3月, 2013 3 次提交
- 18 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 15 3月, 2013 2 次提交
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由 Mr.doob 提交于
Misteriously when using the latest version of the lib on the project I'm working on I'm getting this error: > Uncaught TypeError: Object [object Object] has no method 'set' This is caused when THREE.UniformsLib.common.diffuse initialises a THREE.Color (THREE.Color.set() seems to be undefined then). For some reason this only happens when I load Box2D before three.js. If I load it after is all good. But this fixes the problem too. /ping @bhouston
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由 Mr.doob 提交于
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- 14 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 10 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 05 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 09 2月, 2013 1 次提交
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由 Mr.doob 提交于
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- 16 1月, 2013 4 次提交
- 15 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 10 1月, 2013 1 次提交
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由 pavelgj 提交于
Added support for object groups in the SceneLoader. "groups" is a new property in the SceneLoader result object. Ex: input { //... "objects" : { "Object.1" : { "groups" : [ "Group.A" ], //... }, "Object.2" : { "groups" : [ "Group.A", "Group.B" ], //... }, "Object.3" : { "groups" : [ "Group.B" ], //... } } } result { //... groups: { 'Group.A': [ 'Object.1', 'Object.2' ], 'Group.B': [ 'Object.2', 'Object.3' ] }, //... }
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- 06 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 21 12月, 2012 1 次提交
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由 alteredq 提交于
It seems the mystery that was puzzling us for years were quaternion indices (Blender's wxyz vs ours xyzw which wasn't noticeable when using numerical indices). Local rotations now already ok, still need to deal with global scene rotation. See #2803
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- 18 12月, 2012 2 次提交
- 15 12月, 2012 2 次提交
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由 alteredq 提交于
SceneLoader: setting visibility of implicitly created children to explicitly specified visibility in JSON. This is for toggling visibility in hierarchy models loaded from OBJ, UTF8, etc. where in JSON there is just a root node.
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由 alteredq 提交于
Also hierarchy roots now get proper names (instead of those erroneous empties).
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- 14 12月, 2012 1 次提交
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由 Mr.doob 提交于
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- 04 12月, 2012 2 次提交
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由 Tapio Vierros 提交于
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由 Mr.doob 提交于
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- 29 11月, 2012 2 次提交