- 06 11月, 2016 6 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Lewy Blue 提交于
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由 Mr.doob 提交于
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由 aardgoose 提交于
Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512) * add setDiscardBuffer method to BufferGeometry * added discard support to BufferAttribute * add mechanism for discard of BufferAttribute TypedArrays * use more elegant method for creating dummy typed array. * fix typo * Update BufferGeometry.js fix brain fade * rework to use callbacks (phase 1) * rework part 2 * remove build file * support setting onUploadCallback from Geometry * remove repeated calculation from renderer * remove now redundant getter * remove geoemtry interface * document discard mechanism. * merge fixes * restore return.this * drop unneeded call() * rename discard() method to disposeArray()
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由 aardgoose 提交于
* save typed array info in attribute properties * use saved attribute properties * remove unused variable
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- 05 11月, 2016 2 次提交
- 02 11月, 2016 1 次提交
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由 Takahiro 提交于
* Add setOverrideMimeType() to XHRLoader * Rename setOverrideMimeType with setMimeType of FileLoader
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- 31 10月, 2016 1 次提交
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由 Michael Herzog 提交于
* ShapeBufferGeometry: Initial commit * ShapeBufferGeometry: Clean up
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- 29 10月, 2016 5 次提交
- 27 10月, 2016 8 次提交
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由 Mr.doob 提交于
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由 Jay Weeks 提交于
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由 Mr.doob 提交于
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由 Ben Houston (Clara.io) 提交于
* remove testLightInRange, not equivalent to calcLightAttenuation. * convert vec3( 0.0, 0.0, 0.0 ) -> vec3( 0.0 ), smaller, equivalent. * fix merge issue in SpotLight glsl code.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Magnus Bergman 提交于
Fix broken references to THREE namespace in geometries.
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由 Michael Herzog 提交于
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- 25 10月, 2016 2 次提交
- 23 10月, 2016 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Matt DesLauriers 提交于
* provide a means of copying the full buffer instead of just sub ranges * use new API with setArray and needsFullBuffer * rebuild full buffer contents when version is zero, set version to zero when array changes * remove fullBuffer parameter from interleaved attrib * revert comment to original * revert earlier changes and just stick to bufferData for all non dynamic geometry * remove spacing to clean up PR
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由 Michael Herzog 提交于
* ConeGeometry: Clean up * ConeBufferGeometry: Added missing parameter * ConeBufferGeometry: Fixed comment
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- 19 10月, 2016 1 次提交
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由 aardgoose 提交于
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- 18 10月, 2016 1 次提交
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由 Michael Herzog 提交于
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- 15 10月, 2016 2 次提交
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由 WestLangley 提交于
* Added computeFlatVertexNormals() * Compute face normals only when necessary
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由 Peter Whidden 提交于
* Add material option * Local clipIntersection * Updated Docs * improving global/local clipping interaction * intersection parameter update * intersection shader fix * removed commented code * remove comment
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- 14 10月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
* Moved FrenetFrames calculation from TubeBufferGeometry to Curve * Curve: Clean up * ExtrudeGeometry: Removed reference to TubeGeometry
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- 12 10月, 2016 3 次提交
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由 Joshua Koo 提交于
- Thanks @Mugen87!
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由 matthias-w 提交于
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由 Michael Herzog 提交于
* TubeBufferGeometry: Initial Commit * TubeBufferGeometry: Cleanup * webgl_geometry_extrude_splines: cleanup * TubeBufferGeometry: Changed FrenetFrames to private function * TubeBufferGeometry: Changed FrenetFrames function call
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- 11 10月, 2016 2 次提交