- 27 2月, 2016 1 次提交
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由 tschw 提交于
- Also linearize memory access in set.
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- 26 2月, 2016 2 次提交
- 17 11月, 2015 1 次提交
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由 Brent Walther 提交于
The previous flag is incorrectly named. The flag is supposed to signify a degenerate matrix. Fixes issue #7612.
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- 27 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 19 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 19 9月, 2015 1 次提交
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由 Ben Houston 提交于
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- 13 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
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- 11 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
- Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely; - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes. - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary); - Fix CubeTexture's clone method
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 09 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 16 4月, 2015 1 次提交
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由 Mr.doob 提交于
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- 15 4月, 2015 1 次提交
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由 Arthur Silber 提交于
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- 14 4月, 2015 1 次提交
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由 Ben Adams 提交于
Changed some examples to use SphereBufferGeometry Added coord getters to Buffers Changed Matrix apply to work with both Interleaved and Regular Buffers
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- 12 3月, 2015 1 次提交
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由 brason 提交于
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- 01 1月, 2015 1 次提交
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由 Ben Houston 提交于
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- 22 12月, 2014 1 次提交
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由 Ben Houston 提交于
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- 20 12月, 2014 2 次提交
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由 Ben Houston 提交于
add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings.
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由 Ben Houston 提交于
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- 18 8月, 2014 1 次提交
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由 Mr.doob 提交于
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- 31 5月, 2014 1 次提交
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由 Joshua Koo 提交于
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- 10 5月, 2014 1 次提交
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由 Mr.doob 提交于
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- 08 4月, 2014 1 次提交
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由 Mr.doob 提交于
Implemented Geometry2.merge(). Added offset and length parameters to Matrix3/Matrix4.applyToVector3Array().
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- 01 4月, 2014 2 次提交
- 31 3月, 2014 1 次提交
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由 Mr.doob 提交于
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- 29 3月, 2014 1 次提交
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由 Ryan Tsao 提交于
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- 22 2月, 2014 1 次提交
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由 WestLangley 提交于
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- 20 12月, 2013 1 次提交
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由 Martin Wicke 提交于
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- 15 3月, 2013 1 次提交
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由 Mr.doob 提交于
Misteriously when using the latest version of the lib on the project I'm working on I'm getting this error: > Uncaught TypeError: Object [object Object] has no method 'set' This is caused when THREE.UniformsLib.common.diffuse initialises a THREE.Color (THREE.Color.set() seems to be undefined then). For some reason this only happens when I load Box2D before three.js. If I load it after is all good. But this fixes the problem too. /ping @bhouston
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- 22 1月, 2013 2 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
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- 17 1月, 2013 2 次提交
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由 Ben Houston 提交于
fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition.
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由 Ben Houston 提交于
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- 16 1月, 2013 1 次提交
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由 Mr.doob 提交于
@WestLangley I've changed most of the vector.applyMatrix4() to vector.projectPoint(). Feel free to change back the ones that aren't needed (or let me know which ones can need to be changed back and I will do it).
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- 13 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 11 1月, 2013 1 次提交
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由 Dustbin 提交于
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- 30 12月, 2012 2 次提交
- 27 12月, 2012 1 次提交
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由 Ben Houston 提交于
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