1. 27 2月, 2016 1 次提交
  2. 26 2月, 2016 2 次提交
  3. 17 11月, 2015 1 次提交
  4. 27 10月, 2015 1 次提交
  5. 19 10月, 2015 1 次提交
  6. 19 9月, 2015 1 次提交
  7. 13 8月, 2015 1 次提交
  8. 11 8月, 2015 1 次提交
    • D
      Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method · ba65769d
      Daniel Hritzkiv 提交于
      - Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely;
      
      - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes.
      
      - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary);
      
      - Fix CubeTexture's clone method
      ba65769d
  9. 25 7月, 2015 1 次提交
  10. 09 5月, 2015 1 次提交
  11. 16 4月, 2015 1 次提交
  12. 15 4月, 2015 1 次提交
  13. 14 4月, 2015 1 次提交
    • B
      Some Examples + Buffers/Maths · 1b6effb2
      Ben Adams 提交于
      Changed some examples to use SphereBufferGeometry
      Added coord getters to Buffers
      Changed Matrix apply to work with both Interleaved and Regular Buffers
      1b6effb2
  14. 12 3月, 2015 1 次提交
  15. 01 1月, 2015 1 次提交
  16. 22 12月, 2014 1 次提交
  17. 20 12月, 2014 2 次提交
  18. 18 8月, 2014 1 次提交
  19. 31 5月, 2014 1 次提交
  20. 10 5月, 2014 1 次提交
  21. 08 4月, 2014 1 次提交
  22. 01 4月, 2014 2 次提交
  23. 31 3月, 2014 1 次提交
  24. 29 3月, 2014 1 次提交
  25. 22 2月, 2014 1 次提交
  26. 20 12月, 2013 1 次提交
  27. 15 3月, 2013 1 次提交
    • M
      Reverting to Object.prototype = { pattern. Only using it on the methods that really need it. · cc57273c
      Mr.doob 提交于
      Misteriously when using the latest version of the lib on the project I'm working on I'm getting this error:
      > Uncaught TypeError: Object [object Object] has no method 'set'
      This is caused when THREE.UniformsLib.common.diffuse initialises a THREE.Color (THREE.Color.set() seems to be undefined then).
      For some reason this only happens when I load Box2D before three.js. If I load it after is all good. But this fixes the problem too.
      /ping @bhouston
      cc57273c
  28. 22 1月, 2013 2 次提交
  29. 17 1月, 2013 2 次提交
  30. 16 1月, 2013 1 次提交
    • M
      Added Vector3.projectPoint() as suggested in #2921. · bb873d16
      Mr.doob 提交于
      @WestLangley I've changed most of the vector.applyMatrix4() to vector.projectPoint().
      Feel free to change back the ones that aren't needed (or let me know which ones can need to be changed back and I will do it).
      bb873d16
  31. 13 1月, 2013 1 次提交
  32. 11 1月, 2013 1 次提交
  33. 30 12月, 2012 2 次提交
  34. 27 12月, 2012 1 次提交