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1e50c948
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
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1e50c948
编写于
2月 22, 2014
作者:
W
WestLangley
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Rename Matrix*.multiplyVector3Array() to Matrix*.applyToVector3Array()
上级
12bf304a
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
24 addition
and
10 deletion
+24
-10
docs/api/math/Matrix3.html
docs/api/math/Matrix3.html
+2
-2
docs/api/math/Matrix4.html
docs/api/math/Matrix4.html
+2
-2
src/core/BufferGeometry.js
src/core/BufferGeometry.js
+2
-2
src/math/Matrix3.js
src/math/Matrix3.js
+9
-2
src/math/Matrix4.js
src/math/Matrix4.js
+9
-2
未找到文件。
docs/api/math/Matrix3.html
浏览文件 @
1e50c948
...
...
@@ -92,12 +92,12 @@
Multiply every component of the matrix by a scalar value.
</div>
<h3>
.
multiply
Vector3Array([page:Array array]) [page:Array]
</h3>
<h3>
.
applyTo
Vector3Array([page:Array array]) [page:Array]
</h3>
<div>
array -- An array in the form [vector1x, vector1y, vector1z, vector2x, vector2y, vector2z, ...]
</div>
<div>
Multiply (apply) this matrix
against
every vector3 in the array.
Multiply (apply) this matrix
to
every vector3 in the array.
</div>
<h3>
.getNormalMatrix([page:Matrix4 matrix4]) [page:Matrix3 this]
</h3>
...
...
docs/api/math/Matrix4.html
浏览文件 @
1e50c948
...
...
@@ -229,12 +229,12 @@
Clones this matrix.
</div>
<h3>
.
multiply
Vector3Array([page:Array a]) [page:Array]
</h3>
<h3>
.
applyTo
Vector3Array([page:Array a]) [page:Array]
</h3>
<div>
array -- An array in the form [vector1x, vector1y, vector1z, vector2x, vector2y, vector2z, ...]
</div>
<div>
Multiply (apply) this matrix
against
every vector3 in the array.
Multiply (apply) this matrix
to
every vector3 in the array.
</div>
<h3>
.getMaxScaleOnAxis() [page:Float]
</h3>
...
...
src/core/BufferGeometry.js
浏览文件 @
1e50c948
...
...
@@ -66,7 +66,7 @@ THREE.BufferGeometry.prototype = {
if
(
position
!==
undefined
)
{
matrix
.
multiply
Vector3Array
(
position
.
array
);
matrix
.
applyTo
Vector3Array
(
position
.
array
);
position
.
needsUpdate
=
true
;
}
...
...
@@ -77,7 +77,7 @@ THREE.BufferGeometry.prototype = {
var
normalMatrix
=
new
THREE
.
Matrix3
().
getNormalMatrix
(
matrix
);
normalMatrix
.
multiply
Vector3Array
(
normal
.
array
);
normalMatrix
.
applyTo
Vector3Array
(
normal
.
array
);
normal
.
needsUpdate
=
true
;
}
...
...
src/math/Matrix3.js
浏览文件 @
1e50c948
...
...
@@ -70,7 +70,14 @@ THREE.Matrix3.prototype = {
},
multiplyVector3Array
:
function
()
{
multiplyVector3Array
:
function
(
a
)
{
console
.
warn
(
'
DEPRECATED: Matrix3
\'
s .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.
'
);
return
this
.
applyToVector3Array
(
a
);
},
applyToVector3Array
:
function
()
{
var
v1
=
new
THREE
.
Vector3
();
...
...
@@ -82,7 +89,7 @@ THREE.Matrix3.prototype = {
v1
.
y
=
a
[
i
+
1
];
v1
.
z
=
a
[
i
+
2
];
v1
.
applyMatrix3
(
this
);
v1
.
applyMatrix3
(
this
);
a
[
i
]
=
v1
.
x
;
a
[
i
+
1
]
=
v1
.
y
;
...
...
src/math/Matrix4.js
浏览文件 @
1e50c948
...
...
@@ -427,7 +427,14 @@ THREE.Matrix4.prototype = {
},
multiplyVector3Array
:
function
()
{
multiplyVector3Array
:
function
(
a
)
{
console
.
warn
(
'
DEPRECATED: Matrix4
\'
s .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.
'
);
return
this
.
applyToVector3Array
(
a
);
},
applyToVector3Array
:
function
()
{
var
v1
=
new
THREE
.
Vector3
();
...
...
@@ -439,7 +446,7 @@ THREE.Matrix4.prototype = {
v1
.
y
=
a
[
i
+
1
];
v1
.
z
=
a
[
i
+
2
];
v1
.
apply
Projection
(
this
);
v1
.
apply
Matrix4
(
this
);
a
[
i
]
=
v1
.
x
;
a
[
i
+
1
]
=
v1
.
y
;
...
...
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