1. 15 2月, 2013 1 次提交
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  4. 31 12月, 2012 1 次提交
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  15. 26 7月, 2012 1 次提交
    • A
      Changed ColladaLoader to create SkinnedMesh using bone uniforms instead of... · dd1c5e93
      alteredq 提交于
      Changed ColladaLoader to create SkinnedMesh using bone uniforms instead of newly default bone texture.
      
      This just gets back to using the old way, though this whole skinning thing in Collada is weird and should be maybe rewritten - skinning is baked into morphs but then SkinnedMesh is still used which means skeleton is getting updated all the time even while this has no effect on already baked morphs.
      
      Fixes #2243
      dd1c5e93
  16. 05 7月, 2012 1 次提交
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  22. 13 4月, 2012 2 次提交
  23. 12 4月, 2012 1 次提交
    • J
      Minor optimizations and tweaks to make it a better example. Removed extraneous... · 1dacb71d
      John Pywtorak 提交于
      Minor optimizations and tweaks to make it a better example. Removed extraneous work in setting up the animation loop. Added support for array-style target addressing according to COLLADA spec. Added support for matrix transform updates. Added support for hierarchical animations as defined in COLLADA spec (Credit to ekitson).
      1dacb71d
  24. 04 4月, 2012 1 次提交
  25. 07 3月, 2012 1 次提交
  26. 06 3月, 2012 1 次提交
  27. 05 3月, 2012 2 次提交
  28. 02 3月, 2012 1 次提交
  29. 24 2月, 2012 1 次提交
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  31. 15 2月, 2012 1 次提交