- 08 8月, 2019 12 次提交
- 07 8月, 2019 12 次提交
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由 Mugen87 提交于
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由 Michael Herzog 提交于
Frustum: Add missing closure variable check.
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由 Mugen87 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Remove non-ENERGY_PRESERVATION code
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由 Mr.doob 提交于
Fix shadow artifacts in example by subdividing ground plane
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由 Mr.doob 提交于
Camera: Remove all IIFEs.
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由 Mr.doob 提交于
Helpers: Remove IIFEs I.
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由 Mr.doob 提交于
GLTFLoader: Fix PointsMaterial to use pixel-sized points
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由 Michael Herzog 提交于
MtlObjBridge methods return type fix in typings
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- 06 8月, 2019 16 次提交
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由 Arseny Kapoulkine 提交于
glTF spec mentions the expected implementation in a non-normative section: > This specification does not define size and style of non-triangular > primitives (such as POINTS or LINES) at this time, and applications may > use various techniques to render these primitives as appropriate. > However, the following recommendations are provided for consistency: > POINTS and LINES should have widths of 1px in viewport space.
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由 BorkoDragojlovic 提交于
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由 Mugen87 提交于
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由 Mugen87 提交于
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由 Mugen87 提交于
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由 Michael Herzog 提交于
Triangle: Improve closure variable check.
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由 Mugen87 提交于
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由 Olli Etuaho 提交于
Without the subdivision some artifacts were visible in the test with certain camera angles. The artifacts reproduced on NVIDIA GeForce GTX 10xx series GPUs, presumably due to lack of varying interpolation precision.
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由 Mr.doob 提交于
Update How-to-run-things-locally.html
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由 Michael Li 提交于
Add IIS section to teach users how to configure IIS to enable .fbx, .obj files download.
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由 sunag 提交于
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由 sunag 提交于
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由 Mr.doob 提交于
Added clear coat normal maps
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由 Mr.doob 提交于
Audio: Remove all IIFEs.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
NodeMaterial: Added energy preservation flag
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