- 04 5月, 2011 1 次提交
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由 Mr.doob 提交于
Using * ( 1 / scale ) instead of / scale in JSONLoader.
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- 03 5月, 2011 1 次提交
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由 alteredq 提交于
It can get pretty costly when trying to initialize tons of materials.
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- 29 4月, 2011 2 次提交
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由 alteredq 提交于
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- 28 4月, 2011 1 次提交
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由 Mikael Emtinger 提交于
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- 27 4月, 2011 3 次提交
- 25 4月, 2011 2 次提交
- 24 4月, 2011 3 次提交
- 23 4月, 2011 1 次提交
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由 alteredq 提交于
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- 22 4月, 2011 1 次提交
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由 Mr.doob 提交于
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- 21 4月, 2011 9 次提交
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由 alteredq 提交于
To be used like this: python convert_obj_three.py -i lucy100k.obj -o Lucy100k_slim.js -a center -s flat -x 100 It should work also for morph vertices.
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由 alteredq 提交于
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由 alteredq 提交于
Added support for empty objects and meshes without geometries to Blender scene exporter and SceneLoader.
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mikael Emtinger 提交于
Changed so objects added in sceneB in sceneA.addChild( sceneB ) actually propagates all the way up to sceneA, so they become rendered.
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- 20 4月, 2011 3 次提交
- 19 4月, 2011 3 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mikael Emtinger 提交于
Fixed bug related to morphColors in JSONLoader. Changed reading of custom attributes from geometry group to material to let material instead of geometry rule of the source of data.
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- 18 4月, 2011 10 次提交
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由 Mr.doob 提交于
Added Trident to Geometry example. Found out that handling scene.objects from API wise is a bit confusing (childs are there too).
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mikael Emtinger 提交于
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由 Mikael Emtinger 提交于
Fixed some bugs around setting uniforms and morph targets. Added a small feature to custom attributes to allow re-use.
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由 sroucheray 提交于
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由 sroucheray 提交于
It can be added to the scene or as a child of any Object3D. It is specially useful for debugging purpose. The Trident name is borrowed from the Away3D project http://away3d.com/livedocs/3.6.0_lib/away3d/primitives/Trident.html
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