1. 12 5月, 2014 1 次提交
  2. 08 5月, 2014 1 次提交
  3. 16 4月, 2014 1 次提交
  4. 08 3月, 2014 2 次提交
  5. 07 3月, 2014 1 次提交
  6. 05 2月, 2014 1 次提交
  7. 10 1月, 2014 1 次提交
    • S
      Avoid defaulting crossOrigin attribute · b350f9da
      Scott Andrews 提交于
      Defaulting the crossOrigin attribute to 'anonymous' causes browsers to
      not send credentials along with the request, even if the request is not
      cross origin (at least with Chrome). A better default is to not set the
      cross origin attribute, allowing browsers to behave normally. Users in a
      cross origin environment can override this value.
      b350f9da
  8. 04 1月, 2014 3 次提交
  9. 21 5月, 2013 1 次提交
    • S
      Update Loader.js · b3f706bb
      srifqi 提交于
      Changes 1 KB = 1000 B to 1024 KB = 1024 B
      b3f706bb
  10. 09 2月, 2013 1 次提交
  11. 16 1月, 2013 2 次提交
  12. 04 12月, 2012 1 次提交
  13. 15 11月, 2012 1 次提交
  14. 14 11月, 2012 1 次提交
  15. 11 9月, 2012 1 次提交
    • A
      Added support for compressed textures to Loader base class. Added compressed... · 93b181ac
      alteredq 提交于
      Added support for compressed textures to Loader base class. Added compressed textures to JSON loader example.
      
      Also moved "startsWith" and "trim" string shims from OBJMTLLoader into Three.js file and added "endsWith" string shim.
      
      Downside of using compressed textures is that texture.flipY parameter doesn't work, so either textures or UVs need to be flipped somewhere else in the asset pipeline.
      
      This is because WebGL doesn't have access to the content of compressed textures (similar to how automatic mipmaps generation doesn't work with compressed textures, so mipmaps need to be baked in DDS).
      
      See discussion on WebGL mailing list here: https://www.khronos.org/webgl/public-mailing-list/archives/1209/msg00024.html
      
      For the JSON loader OBJ example I just flipped images in Gimp (other option would be to keep images intact and flip UVs in the application after loading geometry).
      93b181ac
  16. 10 9月, 2012 1 次提交
  17. 04 9月, 2012 2 次提交
  18. 31 8月, 2012 1 次提交
  19. 20 8月, 2012 1 次提交
  20. 11 8月, 2012 1 次提交
  21. 10 8月, 2012 2 次提交
  22. 04 8月, 2012 1 次提交
  23. 02 8月, 2012 1 次提交
  24. 18 4月, 2012 2 次提交
  25. 28 3月, 2012 1 次提交
    • A
      Cleaning up Blender scene exporter and SceneLoader. · 19f0b1f1
      alteredq 提交于
      - removed not anymore existing ro.me specific remains (triggers, mesh colliders and shadow volumes)
      - added custom properties for setting shadow map casting and receiving, depthWrite, depthTest, blending, doubleSided
      - using Blender native "transparency" checkbox for setting out "transparent" property
      - better handling of messed up texture slots
      19f0b1f1
  26. 21 2月, 2012 2 次提交
  27. 15 2月, 2012 1 次提交
  28. 22 1月, 2012 1 次提交
  29. 27 12月, 2011 1 次提交
  30. 03 12月, 2011 1 次提交
  31. 22 11月, 2011 1 次提交
  32. 21 11月, 2011 1 次提交