- 12 5月, 2014 1 次提交
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由 Mr.doob 提交于
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- 08 5月, 2014 1 次提交
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由 Mu Daosheng 提交于
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- 16 4月, 2014 1 次提交
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由 Alessandro Piva 提交于
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- 08 3月, 2014 2 次提交
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由 Mr.doob 提交于
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由 Sean Griffin 提交于
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- 07 3月, 2014 1 次提交
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由 Mr.doob 提交于
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- 05 2月, 2014 1 次提交
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由 Mr.doob 提交于
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- 10 1月, 2014 1 次提交
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由 Scott Andrews 提交于
Defaulting the crossOrigin attribute to 'anonymous' causes browsers to not send credentials along with the request, even if the request is not cross origin (at least with Chrome). A better default is to not set the cross origin attribute, allowing browsers to behave normally. Users in a cross origin environment can override this value.
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- 04 1月, 2014 3 次提交
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由 Ben Houston 提交于
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由 Baccanno 提交于
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由 Baccanno 提交于
previous was : var fullPath = texturePath + "/" + sourceFile; but texturePath may already have a slash (see extractUrlBase function) changed slash to texturePath.slice(-1) === '/' : '' : '/'
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- 21 5月, 2013 1 次提交
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由 srifqi 提交于
Changes 1 KB = 1000 B to 1024 KB = 1024 B
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- 09 2月, 2013 1 次提交
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由 Mr.doob 提交于
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- 16 1月, 2013 2 次提交
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由 Mr.doob 提交于
ShaderUtils relied on ShaderChunks so this created troubles when trying to use three-canvas and three-extras. Besides, better to keep a single library of shaders.
- 04 12月, 2012 1 次提交
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由 Tapio Vierros 提交于
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- 15 11月, 2012 1 次提交
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由 alteredq 提交于
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- 14 11月, 2012 1 次提交
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由 Mr.doob 提交于
Also, removed GeometryLoader. I'll try doing the JSONLoader to GeometryLoader change again in the future.
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- 11 9月, 2012 1 次提交
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由 alteredq 提交于
Added support for compressed textures to Loader base class. Added compressed textures to JSON loader example. Also moved "startsWith" and "trim" string shims from OBJMTLLoader into Three.js file and added "endsWith" string shim. Downside of using compressed textures is that texture.flipY parameter doesn't work, so either textures or UVs need to be flipped somewhere else in the asset pipeline. This is because WebGL doesn't have access to the content of compressed textures (similar to how automatic mipmaps generation doesn't work with compressed textures, so mipmaps need to be baked in DDS). See discussion on WebGL mailing list here: https://www.khronos.org/webgl/public-mailing-list/archives/1209/msg00024.html For the JSON loader OBJ example I just flipped images in Gimp (other option would be to keep images intact and flip UVs in the application after loading geometry).
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- 10 9月, 2012 1 次提交
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由 alteredq 提交于
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- 04 9月, 2012 2 次提交
- 31 8月, 2012 1 次提交
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由 alteredq 提交于
Use two component normalScale and set eventual flipping per-model. It's quite ugly but it could do the job if we don't find a better solution. Do not merge yet. See #2358
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- 20 8月, 2012 1 次提交
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由 alteredq 提交于
All examples should work now. The only weird thing seems to be that for some reason bone texture doesn't like to be assigned to arbitrary texture unit (or more precisely to alternating texture units). See #2340
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- 11 8月, 2012 1 次提交
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由 alteredq 提交于
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- 10 8月, 2012 2 次提交
- 04 8月, 2012 1 次提交
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由 alteredq 提交于
Still needs to be done: canvas renderer / picking / canvas examples.
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- 02 8月, 2012 1 次提交
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由 alteredq 提交于
Because sometimes you just need to get rid of junk stuff sneaking into asset pipeline.
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- 18 4月, 2012 2 次提交
- 28 3月, 2012 1 次提交
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由 alteredq 提交于
- removed not anymore existing ro.me specific remains (triggers, mesh colliders and shadow volumes) - added custom properties for setting shadow map casting and receiving, depthWrite, depthTest, blending, doubleSided - using Blender native "transparency" checkbox for setting out "transparent" property - better handling of messed up texture slots
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- 21 2月, 2012 2 次提交
- 15 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 22 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 27 12月, 2011 1 次提交
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由 alteredq 提交于
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
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- 03 12月, 2011 1 次提交
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由 alteredq 提交于
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- 22 11月, 2011 1 次提交
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由 Mr.doob 提交于
Should fix #779...
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- 21 11月, 2011 1 次提交
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由 Mr.doob 提交于
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