- 21 3月, 2011 32 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Also some fixes along the way to properly handle vertex colors in loaders. Many things still broken, but we move forward.
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由 Mr.doob 提交于
About to try to bring Face4 back.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixed some examples that used ParticleCircleMaterial.
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Tons of things still broken.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Getting closer though still having some junk data poping out here and there.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fixed uv handling on Projector (forcing channel 0 by now)
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Commit to be able to merge with mrdoob.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Not tested yet, as the rest of the engine doesn't work yet.
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由 alteredq 提交于
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- 20 3月, 2011 8 次提交
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由 alteredq 提交于
Work in progress, not expected to work yet. (among other things, we don't deal yet with new vertex colors for particles/line/ribbons, for the moment they just use geometry.colors as before, also we need to specify which type of uvs to use somewhere, analogous to which type of vertex colors to use)
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由 alteredq 提交于
Binary loader was not yet refactored to use new format, which means it supports only subset of possible face types.
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由 alteredq 提交于
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由 alteredq 提交于
It's not expected to work yet, we will need to test it once exporters / converters are also changed to new format.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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