- 12 10月, 2019 14 次提交
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由 Arseny Kapoulkine 提交于
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由 Arseny Kapoulkine 提交于
The code in GLTF exporter is probably suboptimal - it's not clear that we need to clone the attribute if it's already relative.
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由 Arseny Kapoulkine 提交于
On further reflection it shouldn't be necessary - it's probably better to maintain "exact" match between the shader code and CPU-side code that may use (pos - morph) * w directly.
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由 Arseny Kapoulkine 提交于
This uses the newly added functionality for loading morph target data in GLTF loader; there's no need to clone attribute data anymore.
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由 Arseny Kapoulkine 提交于
The shader code is now a bit simpler and relies on the precomputed base influence value; JS code sets it up appropriately.
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由 Arseny Kapoulkine 提交于
This adds the attribute and the necessary plumbing for various JS functions; there's no support for specifying this for the shader to consume yet.
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由 Mugen87 提交于
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由 Michael Herzog 提交于
Accept number in BufferAttribute definitions
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由 evshiron 提交于
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由 Michael Herzog 提交于
Docs: Clarify Mesh.drawMode.
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由 Michael Herzog 提交于
Fix some TypeScript definitions
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由 Michael Herzog 提交于
Corrected typo in Spherical: axiz -> axis
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由 Elias Hasle 提交于
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由 evshiron 提交于
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- 11 10月, 2019 7 次提交
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由 Mr.doob 提交于
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由 evshiron 提交于
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由 Mr.doob 提交于
Examples: Make domElement to a mandatory parameter for all controls.
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由 Mr.doob 提交于
ObjLoader2Parser materials are not applied in worker
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由 Kai Salmen 提交于
#17615 Fix material assignment when Parser is run in worker. Additionally, allow material override from OBJLoader2.addMaterials to MaterialHandler.addMaterials
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由 Michael Herzog 提交于
Fix for TypeScript - optional parameter in WebVR.d.ts
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由 Peter Varga 提交于
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- 10 10月, 2019 8 次提交
- 09 10月, 2019 11 次提交
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由 Michael Herzog 提交于
Examples: Remove revision log from all renderers.
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由 Adrien Berthet 提交于
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由 Michael Herzog 提交于
Docs: Remove usage of Geometry in DrawModes.
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由 Mugen87 提交于
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由 Michael Herzog 提交于
Update DrawModes.html
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由 Adrien Berthet 提交于
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由 milcondoin 提交于
There was a typo in the vertex list for THREE.TrianglesDrawMode. P.S.: Options are only relevant for a BufferGeometry, but the example uses a Geometry...
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由 WestLangley 提交于
SpriteMaterial: add alphaMap support
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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