- 09 3月, 2011 5 次提交
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由 alteredq 提交于
These are stored in "material.map.sourceFile".
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Texture sets needsUpdate to true for <canvas> elements by default (webgl_objconvert_test.html seems to be randomly affected by this).
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由 alteredq 提交于
Also updated GUI-DAT (didn't help with recent Chrome compositing bugs, though this is Chrome Windows issue), added FileAPI to Detector and fixed aspect ratio bug in WebGLRenderer.
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- 07 3月, 2011 6 次提交
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由 alteredq 提交于
Thanks to empaempa for spotting this ;)
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由 alteredq 提交于
If no object is passed to initMaterials (for example, if material is pre-built while loading, or shader program is intended for sharing), max limit of 50 bones is used (should be enough to leave space for other uniforms not to hit ANGLE limits).
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Clearing API for rendering to RenderTarget is now flipped: before forced clearing of render target was default, now no clearing is default. New way of doing things saves one extra duplicitous clear call when switching render targets (like when doing postprocessing). (doing documentation is indeed turning out to be useful)
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由 alteredq 提交于
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- 06 3月, 2011 6 次提交
- 05 3月, 2011 2 次提交
- 03 3月, 2011 6 次提交
- 02 3月, 2011 2 次提交
- 01 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 28 2月, 2011 4 次提交
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由 alteredq 提交于
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. Went through all examples, all should work. JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
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由 Mr.doob 提交于
I don't remember when was the last time I used them. Current Web Developer Tools do this already for you. Color::updateRGBA ⟶ Color::updateRGB
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由 alteredq 提交于
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由 Mr.doob 提交于
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- 27 2月, 2011 1 次提交
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由 Mr.doob 提交于
Added RequestAnimationFrame system to the new examples.
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- 26 2月, 2011 7 次提交
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由 Mr.doob 提交于
Sound3D ⟶ Sound
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Yet more reformating.
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由 Mr.doob 提交于
Object3D::globalMatrix ⟶ Object3D::matrixWorld Added hierarchy examples.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
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