- 22 8月, 2011 17 次提交
- 21 8月, 2011 6 次提交
- 17 8月, 2011 7 次提交
- 16 8月, 2011 6 次提交
- 15 8月, 2011 4 次提交
UV mapping for Extrude Geometry - now ExtrudeGeometry takes in 2 additional parameters, material for front/back faces, extrudeMaterial for extrusion and beveled faces
Add arc parameter to TorusGeometry, so it can be used to build half-tori and quarter-tori (e.g. for 90-degree pipe bends).
This kinda works in Chrome, though not in Firefox. I give up on canvas renderer in these two examples in FF, it's anyways extremely slow with nontrivial textured models.
Slightly modified ro.me buffalo test - using alpha test instead of alpha transparency to get rid of artefacts, also increased number of buffaloes to 375.