1. 11 4月, 2012 1 次提交
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  3. 28 10月, 2011 1 次提交
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  5. 24 10月, 2011 1 次提交
    • A
      Got WebGLRenderer working again. · 408c82d3
      alteredq 提交于
      I had to resurrect parts of old code (keeping track of scene graph changes).
      
      Good news: performance is great, new scene graph gains compound with buffers optimizations and non-array materials refactoring. Together we gained about 15% for rotating cubes performance test (pushing max to 2650 cubes at 60 fps).
      
      Still broken with new scene graph: lod, skinning, collisions, AnaglyphWebGLRenderer, ParallaxBarrierWebGLRenderer, multi-canvas circle example.
      408c82d3
  6. 06 10月, 2011 1 次提交
  7. 05 10月, 2011 1 次提交
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  10. 19 6月, 2011 2 次提交
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  13. 01 6月, 2011 3 次提交