- 23 10月, 2016 3 次提交
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由 Mr.doob 提交于
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由 Matt DesLauriers 提交于
* provide a means of copying the full buffer instead of just sub ranges * use new API with setArray and needsFullBuffer * rebuild full buffer contents when version is zero, set version to zero when array changes * remove fullBuffer parameter from interleaved attrib * revert comment to original * revert earlier changes and just stick to bufferData for all non dynamic geometry * remove spacing to clean up PR
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由 Michael Herzog 提交于
* ConeGeometry: Clean up * ConeBufferGeometry: Added missing parameter * ConeBufferGeometry: Fixed comment
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- 21 10月, 2016 2 次提交
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由 Hao Zhang 提交于
* Previously if you put sun at vec3(0.0, 1.0, 0.0) and move it along the Y axis, the sky will suddenly become super dark at some random position. Further investigation shows the value passed into function sunIntensity is slightly larger than 1.0 due to float precision issue. Add a clamp will help get rid of such problems.
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由 Al M 提交于
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- 20 10月, 2016 4 次提交
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由 Rich Tibbett 提交于
Add word boundary matchers around GLTFLoader regular expressions to avoid replacing partial word matches (#9897)
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Takahiro 提交于
* Add BackFaceCullingOutlinePass * Let MMDHelper use BackFaceCullingOutlinePass * Change from BackFaceCullingOutlinePass to OutlineEffect * Add OutlineEffect * Correct comment * Remove this.renderer from OutlineEffect to follow other Effects style * Rename variables from tmp* to current*
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- 19 10月, 2016 8 次提交
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由 Cecile Muller 提交于
* Added /build/three.es2015.js target for jsnext:main * Generated "three.es2015.js" using `npm run build` * Renamed "three.es2015.js" to "three.jsnext.js" * Renamed "three.jsnext.js" to "three.next.js" * Fixed path to the es bundle * ES Module bundle is now /build/three.modules.js
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由 aardgoose 提交于
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由 Mr.doob 提交于
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由 energizer101 提交于
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由 Tentone 提交于
* Added TTFLoader and opentype.min.js * Updated TTFLoader to work with last version of opentype and added example * Removed batch for py http server
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由 aardgoose 提交于
* Vector3.setFromMatrixColumn parameters reordered * add Matrix[3|4].fromArray offset parameter * document missing Box3.intersects* methods * add missing Plane.intersects* methods * add missing Sphere.intersects* methods * document Color,setScalar method * revise text * add missing Vector*.setScalar methods
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由 aardgoose 提交于
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由 Mr.doob 提交于
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- 18 10月, 2016 6 次提交
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由 Michael Herzog 提交于
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由 aardgoose 提交于
* document object3D.renderOrder * amend text as suggested
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由 Takahiro 提交于
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由 Mr.doob 提交于
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由 aardgoose 提交于
* links to source to constants.js for constants * correct tagging of property names
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由 aardgoose 提交于
* add docs for mesh.drawMode and constants * fix whitespace * and fix typo
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- 15 10月, 2016 9 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 WestLangley 提交于
* Added computeFlatVertexNormals() * Compute face normals only when necessary
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Peter Whidden 提交于
* Add material option * Local clipIntersection * Updated Docs * improving global/local clipping interaction * intersection parameter update * intersection shader fix * removed commented code * remove comment
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由 Jarosław Konik 提交于
That is how it should look like according to rollup plugin conventions: https://github.com/rollup/rollup/wiki/Plugins
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由 mhalle 提交于
When using a mouse wheel to zoom in and out quickly, sometimes zoomCamera's factor can go negative. When that happens, _zoomStart.y never gets reset to 0, causing zooming to stop. The fix is to always update _zoomStart, but only update _eye when (factor != 1.0 && zoom > 0.0) .
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- 14 10月, 2016 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
* Moved FrenetFrames calculation from TubeBufferGeometry to Curve * Curve: Clean up * ExtrudeGeometry: Removed reference to TubeGeometry
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- 13 10月, 2016 1 次提交
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由 Daniel Hritzkiv 提交于
Eval was being used to construct a regex pattern. This replaces that with the RegExp constructor.
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- 12 10月, 2016 4 次提交
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由 Mr.doob 提交于
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由 Joshua Koo 提交于
- Thanks @Mugen87!
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由 matthias-w 提交于
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由 Michael Herzog 提交于
* TubeBufferGeometry: Initial Commit * TubeBufferGeometry: Cleanup * webgl_geometry_extrude_splines: cleanup * TubeBufferGeometry: Changed FrenetFrames to private function * TubeBufferGeometry: Changed FrenetFrames function call
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