- 11 8月, 2015 10 次提交
-
-
由 Daniel Hritzkiv 提交于
This is instead of applying the attributes directly to the constructor in `clone`, like I briefly had.
-
由 Daniel Hritzkiv 提交于
Use `copy` to set `skin` instead of passing in as argument to constructor
-
由 Daniel Hritzkiv 提交于
I forgot that `copy` is possibly used elsewhere, and that it also needs to copy those parameters.
-
由 Daniel Hritzkiv 提交于
-
由 Daniel Hritzkiv 提交于
- Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely; - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes. - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary); - Fix CubeTexture's clone method
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Add rotation to EllipseCurve and Path.
-
由 Mr.doob 提交于
Multi-material support in BufferGeometry
-
-
由 Ian Kerr 提交于
This commit filters draw-calls based on the currently bound material index. You can now use MeshFaceMaterial with BufferGeometry and store material indices in BufferGeometry's drawcalls.
-
- 10 8月, 2015 5 次提交
- 09 8月, 2015 5 次提交
-
-
由 ALEXANDER PLETZER 提交于
-
由 Greg Tatum 提交于
-
由 Mr.doob 提交于
Fixed bone texture size issue
-
由 WestLangley 提交于
-
由 Greg Tatum 提交于
-
- 08 8月, 2015 20 次提交
-
-
由 neko 提交于
Changed if (aRotation ) { to if ( aRotation !== 0 ) {
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
WebGLRenderer: Deprecated supportsFloatTextures(), supportsHalfFloatTextures(), supportsStandardDerivatives(), supportsCompressedTextureS3TC(), supportsCompressedTexturePVRTC() and supportsBlendMinMax().
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Add dispose() to WebGLRenderer
-
由 Mr.doob 提交于
-