1. 31 3月, 2021 2 次提交
    • V
      Add SSRrPass (screen space refraction) (#21420) · cb9f8d0e
      Vis 提交于
      * SSRPassCorrectReflectorDepth
      
      * Fix? or bypass? large groundReflector edge viewing problem.
      
      * Renaming & some clean up.
      
      * SSRr init copy from SSR
      
      * ok: rename SSR to SSRr & remove groundReflector
      
      * clean up
      
      * clean: blur
      
      * a
      
      * a
      
      * pok
      
      * debug_effect
      
      * pok
      
      * pok
      
      * doing
      
      * doing
      
      * add gui ior
      
      * ok
      
      * screenshot
      
      * bugfix: Correct transparent object z-depth occlusion.
      
      * add vconsole
      
      * Add specular.
      
      * Generalize & Clean up.
      
      * Click toggle transparent.
      
      * Rename: specularRenderTarget.
      Fix: scene.background.
      MouseMove Check: Zero is sufficient.
      
      * Correct IOR.
      
      * Fix: Tiny gaps display error.
      Rename: tSpecular.
      
      * Clean up.
      
      * Rename: Metalness to Refractive.
      Add: Specular togglable.
      
      * Make `defines` all uppercase.
      
      * Add `Specular` OUTPUT.
      
      * BugFix: Corrent `tDepthSelects`.
      Add: `DepthSelects` OUTPUT.
      
      * Rename: `normal` to `normalSelects`.
      
      * Let `away` consider `surfDist`.
      
      * Setting: `maxDistance` configurable.
      
      * Use `pointToLineDistance`.
      
      * All use `NearestFilter`.
      
      * Add: `infiniteThick`.
      
      * Increase `maxDistance`.
      
      * Add setting: fillHole.
      cb9f8d0e
    • M
      6b1c5158
  2. 30 3月, 2021 10 次提交
  3. 28 3月, 2021 5 次提交
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  6. 25 3月, 2021 8 次提交