- 31 3月, 2021 2 次提交
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由 Vis 提交于
* SSRPassCorrectReflectorDepth * Fix? or bypass? large groundReflector edge viewing problem. * Renaming & some clean up. * SSRr init copy from SSR * ok: rename SSR to SSRr & remove groundReflector * clean up * clean: blur * a * a * pok * debug_effect * pok * pok * doing * doing * add gui ior * ok * screenshot * bugfix: Correct transparent object z-depth occlusion. * add vconsole * Add specular. * Generalize & Clean up. * Click toggle transparent. * Rename: specularRenderTarget. Fix: scene.background. MouseMove Check: Zero is sufficient. * Correct IOR. * Fix: Tiny gaps display error. Rename: tSpecular. * Clean up. * Rename: Metalness to Refractive. Add: Specular togglable. * Make `defines` all uppercase. * Add `Specular` OUTPUT. * BugFix: Corrent `tDepthSelects`. Add: `DepthSelects` OUTPUT. * Rename: `normal` to `normalSelects`. * Let `away` consider `surfDist`. * Setting: `maxDistance` configurable. * Use `pointToLineDistance`. * All use `NearestFilter`. * Add: `infiniteThick`. * Increase `maxDistance`. * Add setting: fillHole.
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由 Michael Herzog 提交于
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- 30 3月, 2021 10 次提交
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由 linbingquan 提交于
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由 Hoodgail 提交于
* MathUtils: Added .inverseLerp(). https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/ for more information and to why its useful * Update MathUtils.js * Update MathUtils.js Update variable names to match `lerp()`. * Update MathUtils.js Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org>
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由 Mr.doob 提交于
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由 Antonio González Viegas 提交于
* Core IFC parsing functionalities and commonest IFC models * Add web-ifc-three builds * Include web-ifc files * Rename folders, remove .d.ts, correct three.module reference * Add IfcLoader example * Remove WASM from example root dir * Correct constructor name * Remove js example Co-authored-by: NMr.doob <info@mrdoob.com>
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由 Michael Herzog 提交于
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由 dependabot[bot] 提交于
Bumps [y18n](https://github.com/yargs/y18n) from 4.0.0 to 4.0.1. - [Release notes](https://github.com/yargs/y18n/releases) - [Changelog](https://github.com/yargs/y18n/blob/master/CHANGELOG.md) - [Commits](https://github.com/yargs/y18n/commits) Signed-off-by: Ndependabot[bot] <support@github.com> Co-authored-by: Ndependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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由 Mr.doob 提交于
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由 Garrett Johnson 提交于
* account for bounding box and sphere in Line2 raycast * improve thick line raycast performance * improve comment * fix distance computation, adjust box margin application
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由 SuperSodaSea 提交于
* Add unsigned vector / array support for uniform * Rewrite comment and arrange code
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由 Vis 提交于
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- 28 3月, 2021 5 次提交
- 27 3月, 2021 6 次提交
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由 Michael Herzog 提交于
* Quaternion: Add slerpQuaternions(), deprecate static slerp(). * Examples: Clean up. * Quaternion: Improve warning.
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由 Garrett Johnson 提交于
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由 Vis 提交于
* SSRPassCorrectReflectorDepth * Fix? or bypass? large groundReflector edge viewing problem. * Renaming & some clean up. * Rename all words prefixed with `is`. Make `defines` all uppercase. * Resolve Conflicts.
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由 Mr.doob 提交于
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由 chubei 提交于
* Feature: Add vertex color alpha channel support. * Vertex alpha: Remove hasVertexAlpha from BufferGeometry
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由 Michael Herzog 提交于
* WebGLRenderer: Do not run window.rAF when in XR. * WebGLRenderer: Enhance dispose(). * Update builds.
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- 26 3月, 2021 9 次提交
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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- 25 3月, 2021 8 次提交
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由 Mugen87 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Juan Jose Luna Espinosa 提交于
* GPGPU Protoplanets example: fix pixel trails * webgl_gpgpu_water.html: Remove mention to orbiting the camera.
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由 Michael Harvey 提交于
* Keep instanceColor for InstancedMesh in toJSON and ObjectLoader * instanceColor ignored if not present
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由 Juan Jose Luna Espinosa 提交于
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