- 28 4月, 2013 2 次提交
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由 renej-github 提交于
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由 renej-github 提交于
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- 03 10月, 2012 1 次提交
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由 Mr.doob 提交于
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- 15 8月, 2012 1 次提交
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由 Mr.doob 提交于
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- 04 8月, 2012 3 次提交
- 15 6月, 2012 2 次提交
- 06 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 27 12月, 2011 1 次提交
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由 alteredq 提交于
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
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- 29 11月, 2011 1 次提交
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由 Mr.doob 提交于
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- 25 11月, 2011 1 次提交
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由 alteredq 提交于
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- 23 10月, 2011 1 次提交
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由 Mr.doob 提交于
Also moved `.overdraw` to Material. Code is much simpler now :)
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 04 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 02 10月, 2011 1 次提交
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由 Mr.doob 提交于
Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras. Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
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- 21 9月, 2011 2 次提交
- 06 9月, 2011 1 次提交
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由 Mr.doob 提交于
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- 14 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 07 6月, 2011 1 次提交
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由 alteredq 提交于
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- 27 5月, 2011 1 次提交
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由 zz85 提交于
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- 09 4月, 2011 1 次提交
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由 Mr.doob 提交于
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...) Formatting clean up here and there
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- 03 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 26 2月, 2011 1 次提交
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由 Mr.doob 提交于
Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
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- 25 2月, 2011 1 次提交
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由 Mr.doob 提交于
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- 24 2月, 2011 1 次提交
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由 Mr.doob 提交于
Messing with Cube example (exploring rotations).
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- 22 2月, 2011 3 次提交
- 20 2月, 2011 1 次提交
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由 Mr.doob 提交于
Renamed examples.
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- 25 12月, 2010 1 次提交
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由 Mr.doob 提交于
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- 27 11月, 2010 1 次提交
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由 Mr.doob 提交于
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. CanvasRenderer now with ShadingSmooth, or something along the lines...
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- 21 11月, 2010 1 次提交
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由 Mr.doob 提交于
Updated some examples. CanvasRenderer: Skip render when opacity is 0.
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- 13 11月, 2010 1 次提交
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由 Mr.doob 提交于
Almost done porting CanvasRenderer to the new material system (plus some performance gains on the way :D) `Color` now handles hex with no alpha byte (probably there is a nicer way of doing it...)
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- 12 11月, 2010 1 次提交
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由 Mr.doob 提交于
* THREE.Rectangle: `_x1`, ` _x2`, `_y1`, `_y2` ⟶ `_left`, `_right`, `_top`, `_bottom`
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- 05 11月, 2010 1 次提交
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由 Mr.doob 提交于
* Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail * A bit nicer example
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- 27 10月, 2010 1 次提交
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由 Mr.doob 提交于
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. * Removed MeshFaceColorFillMaterial and MeshFaceColorStrokeMaterial * Added MeshFaceMaterial ( it uses the face.material for that pass ) * CanvasRenderer and SVGRenderer per face material logic changed. * SVGRenderer supports particles again. * WebGLRenderer currently broken :/ * Code clean up
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- 06 10月, 2010 1 次提交
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由 Mr.doob 提交于
* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only) * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse)) * Added `computeCentroids` method to `Geometry` * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
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