1. 28 4月, 2013 2 次提交
  2. 03 10月, 2012 1 次提交
  3. 15 8月, 2012 1 次提交
  4. 04 8月, 2012 3 次提交
  5. 15 6月, 2012 2 次提交
  6. 06 2月, 2012 1 次提交
  7. 27 12月, 2011 1 次提交
  8. 29 11月, 2011 1 次提交
  9. 25 11月, 2011 1 次提交
  10. 23 10月, 2011 1 次提交
  11. 06 10月, 2011 1 次提交
  12. 04 10月, 2011 1 次提交
  13. 02 10月, 2011 1 次提交
    • M
      Fixed the rest of the examples. · ad31ff12
      Mr.doob 提交于
      Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
      Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
      ad31ff12
  14. 21 9月, 2011 2 次提交
  15. 06 9月, 2011 1 次提交
  16. 14 6月, 2011 1 次提交
  17. 07 6月, 2011 1 次提交
  18. 27 5月, 2011 1 次提交
  19. 09 4月, 2011 1 次提交
  20. 03 3月, 2011 1 次提交
  21. 26 2月, 2011 1 次提交
  22. 25 2月, 2011 1 次提交
  23. 24 2月, 2011 1 次提交
  24. 22 2月, 2011 3 次提交
  25. 20 2月, 2011 1 次提交
  26. 25 12月, 2010 1 次提交
  27. 27 11月, 2010 1 次提交
  28. 21 11月, 2010 1 次提交
    • M
      Added a proper Cube. · c663b054
      Mr.doob 提交于
      Updated some examples.
      CanvasRenderer: Skip render when opacity is 0.
      c663b054
  29. 13 11月, 2010 1 次提交
    • M
      Changed materials format a bit. · ce3d641f
      Mr.doob 提交于
      Almost done porting CanvasRenderer to the new material system (plus some performance gains on the way :D)
      `Color` now handles hex with no alpha byte (probably there is a nicer way of doing it...)
      ce3d641f
  30. 12 11月, 2010 1 次提交
  31. 05 11月, 2010 1 次提交
  32. 27 10月, 2010 1 次提交
    • M
      * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode,... · 7464f5ff
      Mr.doob 提交于
      * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
      * Removed MeshFaceColorFillMaterial and MeshFaceColorStrokeMaterial
      * Added MeshFaceMaterial ( it uses the face.material for that pass )
      * CanvasRenderer and SVGRenderer per face material logic changed.
      * SVGRenderer supports particles again.
      * WebGLRenderer currently broken :/
      * Code clean up
      7464f5ff
  33. 06 10月, 2010 1 次提交
    • M
      * Added `PointLight` · 647b4a57
      Mr.doob 提交于
      * `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
      * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
      * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse))
      * Added `computeCentroids` method to `Geometry`
      * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
      647b4a57