1. 15 7月, 2015 3 次提交
  2. 14 7月, 2015 3 次提交
    • C
      Missing demos added · ce890374
      Cy-Bo-Rg 提交于
      css3d_panorama_deviceorientation.html
      webgl_geometry_spline_editor.html
      webgl_materials_texture_hdr
      webgl_objects_update
      webgl_skinning_simple
      canvas_lines_colors_2d
      
      No more demos are missing.
      ce890374
    • C
      Missing demo added · 3b5d6c9d
      Cy-Bo-Rg 提交于
      css3d_panorama_deviceorientation.html was missing
      3b5d6c9d
    • M
      Loader: Removed showStatus. · dd430fc9
      Mr.doob 提交于
      dd430fc9
  3. 13 7月, 2015 1 次提交
  4. 12 7月, 2015 5 次提交
  5. 08 7月, 2015 1 次提交
    • C
      Modifications to support blacklisted Android chipsets · 24d42f81
      Cy-Bo-Rg 提交于
      Index.html updated with refresh fix.
      Some Android stock browsers don't support some css properties and the
      width resizes to the whole screen in landscape mode. It works perfectly
      in portrait mode though.
      src/Three.js updated with requestanimationframe shim.
      index_mobile.html removed.
      24d42f81
  6. 07 7月, 2015 9 次提交
  7. 06 7月, 2015 1 次提交
  8. 05 7月, 2015 3 次提交
  9. 04 7月, 2015 2 次提交
  10. 03 7月, 2015 2 次提交
    • D
      Fix 404 to CompressedTextureLoader.js · d27c2aa3
      dubejf 提交于
      CompressedTextureLoader is part of the main library since 6f06aa62 (r69).
      
      Fixes PVRTC example #5807. This example is only supported on iOS.
      d27c2aa3
    • D
      TransformControls: undefined intersection · 4523a9d7
      dubejf 提交于
      Avoid processing move events when the move target location is undefined.
      
      This happens when the pointer (touch or mouse) location doesn't
      intersect the active moving plane of the controls.
      
      To reproduce in the editor:
      1- select an object
      2- select a moving plane
      3- drag the object to the side until the moving plane is no longer
      facing the camera.
      
      The backside of the moving plane (now facing the camera) is not
      intersected by the ray, therefore, the intersection point is undefined.
      4523a9d7
  11. 02 7月, 2015 2 次提交
    • D
      Fix parallaxmap shader crash · 1736aa73
      dubejf 提交于
      Fixes #5813.
      1736aa73
    • G
      mod hue and clamp saturation and lightness · a1d3430b
      Gregg Tavares 提交于
      This makes it similar to rotation. With rotation you can do things
      like
      
          someObj.rotation.x += speed * deltaTime;
      
      You don't have to keep the result in the 0 to 2*PI or -PI to PI range.
      
      Similarly by modding hue you can cycle through hues with
      
          someObj.hue += speed * deltaTime;
          someColor.setHSL(someObj.hue, 1, 0.5);
      
      That helps several use cases like tweening libaries
      
          tween.fromTo(someObj, 5, { hue: 0 }, { hue: 5 });
      
      It's also useful for random color selection from a given hue, saturation, lightness
      
          var hsl = someColor.getHSL();
          hsl.h += Math.random();
          hsl.s += Math.random() * 0.2 - 0.1;  // make it slightly more or less saturated
          someColor.setHSL(hsl.h, hsl.s, hsl.l);
      
      Also updated `THREE.ColorConverter.setHSV`
      a1d3430b
  12. 01 7月, 2015 1 次提交
    • G
      fix Mirror.js · 64c1c091
      Gregg Tavares 提交于
      1.  It wasn't setting filtering and was getting errors
      
      2.  It was trying to render itself to the mirror and getting errors
      64c1c091
  13. 30 6月, 2015 3 次提交
  14. 29 6月, 2015 1 次提交
  15. 28 6月, 2015 1 次提交
    • J
      Convert global variables to local variables · 9e64158d
      Jeremy Bernier 提交于
      This file is unnecessarily adding global variables with names like v, w, loader, etc. Polluting the global namespace is dangerous and makes everyone's code more prone to bugs.
      
      I simply added "var" declarations to convert the global variables to local variables.
      9e64158d
  16. 25 6月, 2015 1 次提交
  17. 24 6月, 2015 1 次提交