- 12 11月, 2015 2 次提交
- 11 11月, 2015 15 次提交
- 09 11月, 2015 7 次提交
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由 Mr.doob 提交于
replace ImageUtils with TextureLoader in VRMLLoader
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由 makc 提交于
does not work in r72, but allows to delay manager's onLoad after textures were loaded
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由 Jorge Rodriguez 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
work around Chrome on Andriod bug - can not use struct constructors.
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 08 11月, 2015 7 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Line and Points (not just Mesh) can use instanced rendering
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
get rid of syntax errors in console
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由 Mr.doob 提交于
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由 PWhiddy 提交于
Previously only Meshes would have the opportunity to be rendered with instancing. If a Line or Points was created with an InstancedBufferGeometry, they would not have this option. This edit to renderBufferDirect checks whether the geometry of all three of these types uses instancing, allowing them all to make use of the awesome feature.
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- 07 11月, 2015 3 次提交
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由 Mr.doob 提交于
Fixed loadingmanager bug in 'load' event listener
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由 Pontus Leitzler 提交于
Make sure loadingmanager is aware of errors occured in 'load' event handler
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- 06 11月, 2015 6 次提交