- 21 4月, 2011 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mikael Emtinger 提交于
Changed so objects added in sceneB in sceneA.addChild( sceneB ) actually propagates all the way up to sceneA, so they become rendered.
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- 20 4月, 2011 3 次提交
- 19 4月, 2011 3 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mikael Emtinger 提交于
Fixed bug related to morphColors in JSONLoader. Changed reading of custom attributes from geometry group to material to let material instead of geometry rule of the source of data.
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- 18 4月, 2011 10 次提交
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由 Mr.doob 提交于
Added Trident to Geometry example. Found out that handling scene.objects from API wise is a bit confusing (childs are there too).
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mikael Emtinger 提交于
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由 Mikael Emtinger 提交于
Fixed some bugs around setting uniforms and morph targets. Added a small feature to custom attributes to allow re-use.
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由 sroucheray 提交于
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由 sroucheray 提交于
It can be added to the scene or as a child of any Object3D. It is specially useful for debugging purpose. The Trident name is borrowed from the Away3D project http://away3d.com/livedocs/3.6.0_lib/away3d/primitives/Trident.html
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- 17 4月, 2011 2 次提交
- 16 4月, 2011 4 次提交
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由 alteredq 提交于
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由 alteredq 提交于
Still there are some new objects created per frame there.
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由 alteredq 提交于
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由 alteredq 提交于
Just a single callback is now passed to loader.load( "scene.js", callbackFinal ) - callback which is called when everything from the scene was already loaded. If you want to use also callbacks for initialization of procedural synchronously created elements, you can set property of loader: loader.callbackSync = function( result ) { ... } If you want to get callback for load progress, set: loader.callbackProgress = function( progress, result ) { ... } Also added per scene creation of collision systems (it used to be singleton).
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- 15 4月, 2011 9 次提交
- 14 4月, 2011 4 次提交
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由 Bartek Drozdz 提交于
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由 Bartek Drozdz 提交于
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由 alteredq 提交于
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由 Mikael Emtinger 提交于
Added .name and .getChildByName( "objectName", doRecurse ) to Object3D. Added so scene-loader fills in .name property.
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