1. 24 7月, 2019 4 次提交
  2. 29 1月, 2019 1 次提交
  3. 30 8月, 2017 1 次提交
  4. 04 8月, 2016 1 次提交
  5. 23 7月, 2016 1 次提交
  6. 22 7月, 2016 2 次提交
  7. 02 6月, 2016 1 次提交
  8. 17 4月, 2016 1 次提交
  9. 06 4月, 2016 1 次提交
  10. 04 11月, 2015 1 次提交
  11. 20 10月, 2015 2 次提交
  12. 14 10月, 2015 1 次提交
  13. 06 9月, 2015 1 次提交
  14. 05 9月, 2015 1 次提交
  15. 11 8月, 2015 1 次提交
    • D
      Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method · ba65769d
      Daniel Hritzkiv 提交于
      - Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely;
      
      - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes.
      
      - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary);
      
      - Fix CubeTexture's clone method
      ba65769d
  16. 27 7月, 2015 1 次提交
  17. 26 7月, 2015 1 次提交
  18. 21 7月, 2015 1 次提交
  19. 20 7月, 2015 1 次提交
  20. 17 7月, 2015 2 次提交
  21. 26 6月, 2015 1 次提交
  22. 08 5月, 2015 1 次提交
  23. 07 5月, 2015 1 次提交
  24. 05 5月, 2015 1 次提交
    • E
      Texture Export · ff43a9eb
      elephantatwork 提交于
      Added texture and image export to the Object3D.js. Works with the scene
      export inside the editor.
      
      Extended the .toJson() to safe the texture inside the .json file as a
      base64 format.
      
      Big images >2048 are converted to jpg with to keep the size smaller.
      For others you can still use the alpha channel of pigs.
      ff43a9eb
  25. 09 4月, 2015 1 次提交
  26. 27 3月, 2015 1 次提交
  27. 26 3月, 2015 6 次提交
  28. 20 3月, 2015 2 次提交