- 24 7月, 2019 4 次提交
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由 arobertson0 提交于
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由 arobertson0 提交于
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由 arobertson0 提交于
Created a separate variable for cc normal, independent perturb implementations
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由 arobertson0 提交于
Added the option to use a clearcoat normal independent from the (maybe) perturbed geometry normal.
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- 29 1月, 2019 1 次提交
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由 Jordan Santell 提交于
multiscattering via Fdez-Agüera's "A Multiple-Scattering Microfacet Model for Real-Time Image-based Lighting".
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- 30 8月, 2017 1 次提交
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由 bentok 提交于
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- 04 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 23 7月, 2016 1 次提交
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由 Rich Harris 提交于
* move is* properties to prototypes and remove unused ones * rebuild * merge dev -> less-is * remove rebuild from PR
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- 22 7月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
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- 02 6月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* clear coat implementation. * add physical variations to examples. * add example file for physical materials * adjust clearcoat range to 0-1 as original. * switch example color to gray from yellow.
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- 17 4月, 2016 1 次提交
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由 WestLangley 提交于
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- 06 4月, 2016 1 次提交
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由 WestLangley 提交于
* Reintroduce MeshPhysicalMaterial * Reintroduce MeshPhysicalMaterial * Simplified conditionals
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- 04 11月, 2015 1 次提交
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由 Mr.doob 提交于
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- 20 10月, 2015 2 次提交
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由 Mr.doob 提交于
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由 WestLangley 提交于
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- 14 10月, 2015 1 次提交
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由 Ben Houston 提交于
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- 06 9月, 2015 1 次提交
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由 Mr.doob 提交于
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- 05 9月, 2015 1 次提交
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由 Mr.doob 提交于
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- 11 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
- Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely; - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes. - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary); - Fix CubeTexture's clone method
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- 27 7月, 2015 1 次提交
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由 Mr.doob 提交于
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- 26 7月, 2015 1 次提交
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由 Jean Carlo Deconto 提交于
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- 21 7月, 2015 1 次提交
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由 dubejf 提交于
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- 20 7月, 2015 1 次提交
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由 dubejf 提交于
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- 17 7月, 2015 2 次提交
- 26 6月, 2015 1 次提交
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由 WestLangley 提交于
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- 08 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 07 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 05 5月, 2015 1 次提交
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由 elephantatwork 提交于
Added texture and image export to the Object3D.js. Works with the scene export inside the editor. Extended the .toJson() to safe the texture inside the .json file as a base64 format. Big images >2048 are converted to jpg with to keep the size smaller. For others you can still use the alpha channel of pigs.
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- 09 4月, 2015 1 次提交
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由 WestLangley 提交于
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- 27 3月, 2015 1 次提交
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由 Mr.doob 提交于
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- 26 3月, 2015 6 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 20 3月, 2015 2 次提交
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由 Ben Houston 提交于
ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2
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由 aaron 提交于
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