1. 08 5月, 2011 1 次提交
  2. 07 5月, 2011 1 次提交
  3. 04 5月, 2011 1 次提交
  4. 03 5月, 2011 1 次提交
  5. 28 4月, 2011 1 次提交
  6. 27 4月, 2011 2 次提交
  7. 25 4月, 2011 1 次提交
  8. 24 4月, 2011 2 次提交
  9. 23 4月, 2011 1 次提交
  10. 22 4月, 2011 1 次提交
  11. 21 4月, 2011 4 次提交
  12. 20 4月, 2011 2 次提交
  13. 19 4月, 2011 1 次提交
  14. 18 4月, 2011 4 次提交
  15. 17 4月, 2011 1 次提交
  16. 16 4月, 2011 3 次提交
    • A
      More refactoring / optimizations of collision system. · 9ae036fd
      alteredq 提交于
      9ae036fd
    • A
      Added merge to CollisionSystem. Also some refactoring and optimizations. · 0c6076d3
      alteredq 提交于
      Still there are some new objects created per frame there.
      0c6076d3
    • A
      Refactored SceneLoader. · aac5b611
      alteredq 提交于
      Just a single callback is now passed  to loader.load( "scene.js", callbackFinal ) - callback which is called when everything from the scene was already loaded.
      
      If you want to use also callbacks for initialization of procedural synchronously created elements, you can set property of loader:
      
      loader.callbackSync = function( result ) { ... }
      
      If you want to get callback for load progress, set:
      
      loader.callbackProgress = function( progress, result ) { ... }
      
      Also added per scene creation of collision systems (it used to be singleton).
      aac5b611
  17. 15 4月, 2011 4 次提交
  18. 14 4月, 2011 6 次提交
  19. 13 4月, 2011 3 次提交