- 20 10月, 2016 4 次提交
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由 Rich Tibbett 提交于
Add word boundary matchers around GLTFLoader regular expressions to avoid replacing partial word matches (#9897)
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Takahiro 提交于
* Add BackFaceCullingOutlinePass * Let MMDHelper use BackFaceCullingOutlinePass * Change from BackFaceCullingOutlinePass to OutlineEffect * Add OutlineEffect * Correct comment * Remove this.renderer from OutlineEffect to follow other Effects style * Rename variables from tmp* to current*
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- 19 10月, 2016 8 次提交
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由 Cecile Muller 提交于
* Added /build/three.es2015.js target for jsnext:main * Generated "three.es2015.js" using `npm run build` * Renamed "three.es2015.js" to "three.jsnext.js" * Renamed "three.jsnext.js" to "three.next.js" * Fixed path to the es bundle * ES Module bundle is now /build/three.modules.js
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由 aardgoose 提交于
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由 Mr.doob 提交于
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由 energizer101 提交于
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由 Tentone 提交于
* Added TTFLoader and opentype.min.js * Updated TTFLoader to work with last version of opentype and added example * Removed batch for py http server
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由 aardgoose 提交于
* Vector3.setFromMatrixColumn parameters reordered * add Matrix[3|4].fromArray offset parameter * document missing Box3.intersects* methods * add missing Plane.intersects* methods * add missing Sphere.intersects* methods * document Color,setScalar method * revise text * add missing Vector*.setScalar methods
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由 aardgoose 提交于
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由 Mr.doob 提交于
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- 18 10月, 2016 6 次提交
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由 Michael Herzog 提交于
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由 aardgoose 提交于
* document object3D.renderOrder * amend text as suggested
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由 Takahiro 提交于
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由 Mr.doob 提交于
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由 aardgoose 提交于
* links to source to constants.js for constants * correct tagging of property names
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由 aardgoose 提交于
* add docs for mesh.drawMode and constants * fix whitespace * and fix typo
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- 15 10月, 2016 9 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 WestLangley 提交于
* Added computeFlatVertexNormals() * Compute face normals only when necessary
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Peter Whidden 提交于
* Add material option * Local clipIntersection * Updated Docs * improving global/local clipping interaction * intersection parameter update * intersection shader fix * removed commented code * remove comment
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由 Jarosław Konik 提交于
That is how it should look like according to rollup plugin conventions: https://github.com/rollup/rollup/wiki/Plugins
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由 mhalle 提交于
When using a mouse wheel to zoom in and out quickly, sometimes zoomCamera's factor can go negative. When that happens, _zoomStart.y never gets reset to 0, causing zooming to stop. The fix is to always update _zoomStart, but only update _eye when (factor != 1.0 && zoom > 0.0) .
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- 14 10月, 2016 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
* Moved FrenetFrames calculation from TubeBufferGeometry to Curve * Curve: Clean up * ExtrudeGeometry: Removed reference to TubeGeometry
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- 13 10月, 2016 1 次提交
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由 Daniel Hritzkiv 提交于
Eval was being used to construct a regex pattern. This replaces that with the RegExp constructor.
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- 12 10月, 2016 4 次提交
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由 Mr.doob 提交于
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由 Joshua Koo 提交于
- Thanks @Mugen87!
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由 matthias-w 提交于
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由 Michael Herzog 提交于
* TubeBufferGeometry: Initial Commit * TubeBufferGeometry: Cleanup * webgl_geometry_extrude_splines: cleanup * TubeBufferGeometry: Changed FrenetFrames to private function * TubeBufferGeometry: Changed FrenetFrames function call
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- 11 10月, 2016 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 fallenoak 提交于
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由 martinRenou 提交于
* Add attributes to EditorControls Add attributes to EditorControls to be able to change speed of controls * Changed attribute name factor to speed
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由 Nick Powers 提交于
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